Downloads

The following files are for download. These files will be updated as needed so please check before an event to ensure you have the newest version. These rules are applicable to all official games.

The rules files are in PDF format and can be viewed and printed with the freely downloadable Adobe Acrobat Reader, or one of the more lightweight alternative free PDF readers - Sumatra, or Foxit.

In most browsers, the documents below can be saved directly to disk by right-clicking or shift-clicking on the link and selecting "Save Link Target As".

Game Rules

The Mystic Realms rules facilitate game play by any size group, in any time period and across all genres: fantasy, horror, science fiction, and even modern, mundane earth. Participants can explore a dynamic range of characters. With hundreds of skills to chose from, every character is unique and interesting. The possible characters and settings are only limited by the imagination of the participants. Much of our rules system is available to our members as free pdf downloads. ENJOY!
  • Live-Action! Core Rules
    This book provides comprehensive rules that allow players to create theatric live-action roleplaying events with strong characterization and compelling plots. Play by any size group, in any time period and across all genres is possible. The rules take a formalistic approach to game design to ensure the system is easily playable and challenging at all levels of experience. The overarching concept uses key words to define all the effects so players easily handle the countless skills and environmental conditions that occur during play. MR_Core_Rules_Live-Action_2012-01-20.pdf [2MB]
  • Skills Reference Chart
    This document lists the more than one-thousand skills in the Mystic Realms system and provides their basic information including prereqs, base, duration, and effect statement. Not every skill is available in each realm so please consult the realm source materials. Skills_Reference_Chart_2012-01-20.pdf [305KB]
  • SP&P Reference Chart
    This document shows the spells, prayers and powers laid out in their prerequisite paths for ease of reference SPP_Reference_Chart_2012-01-05.pdf [86KB]
  • Members Manual
    This book is arguably more important than the rule book because it provides a philosophy to achieve theatric roleplaying. By giving members guidance on how to achieve theatric success, members will be able to experience the full scope of larping as a multi-dimensional hobby, instead of just a game. We’ve tried to fill this book with the basic information that every member needs to become a compelling part of the show. MR_Member_Manual_2012-01-20.pdf [966KB]
  • Item Guide
    This book contains all the information needed for characters to use specific items while playing Mystic Realms. Included are the rules for each items’s use, as well as their live-action physical representation standards. If you need to know how much damage a weapon causes, or the specific rules on the use of a crow bar during play this is the document for you. MR_Item_Guide2012-01-20.pdf [438KB]
  • Item Charts
    This chart sums up the information found in the game item guide. It’s a good way to quickly find out how much an item weighs, or what skills are required to use it. Not every item is available in each realm so please consult the realm source materials. Item_Chart_2012-01-20.pdf [114KB]
  • Menagerie
    The multi-verse is populated with a huge variety of life forms. This volume contains the vital statistics for hundreds of the commonly encountered beasts, beings and creations. The source materials for each realm will detail which life forms are appropriate for that world or genre of play. If you’re a writer looking for some interesting antagonists to spice up your adventure, or if you’re a cast member brushing up on stats, this is the document for you. MR_Menagerie_2012-01-21.pdf [1MB]
  • Glory of Guildhall Sourcebook
    The Five Gods came together to create an utopian world, but the realm was torn asunder by the greed, prejudice and fanaticism. From the ashes of this broken society arose an organization known as Guildhall. Its members, called Guildsmen, returned peace to the world. Participants in the Glory of Guildhall fantasy setting portray characters caught up in a complex and violent world. This highly detailed source book allows for diverse character types, each with their own cultures and skill-sets. Glory_of_Guildhall_SourceBook_2012-01-20.pdf [4MB]
  • Event Equipment and Resources
    A character begins each event with all their basic equipment (everything they need to play the event) and extra equipment as they will choose. This document explains how to figure out what equipment, base substances, & game money your character will have. Bring phys-reps for your equipment and pick up all your base substances and coins at check-in! Event_Equipment__Resources_2012-01-20.pdf [64KB]
  • Event Registration and Status
    This sheet is a summary of event fees and status earned for attending events as a player character, manager or writer, or a cast member Event_Registration_and_Status._2011-01-20.pdf [55KB]
  • Fire Permit
    Lighting fires in a larp is very dangerous as combatants could trip and fall into a fire or onto wood stove. To have a fire you must get a permit from hosts to ensure that everyone is aware of where the fire is. Further, the fire starter must agree to watch the fire at all times. Event_Fire_Permit_2007-05-10.pdf [77KB]

Stories of the Realms

The following are short stories(30-50 pages)set in the worlds of Mystic Realms. They are intended to give the reader a feel for the game worlds in which we play. All are based on actual events in the game worlds, but each are told from the perspective of the central character and should not be taken as absolute historical truth as perceptions of events may differ.
  • Orpheus: Eclipse Enforcer
    This is a tale about, Orpheus, one of the most famous bounty hunters of the Galactic Frontier. The events described herein occurred during the final decades of the Eclipse a powerful criminal organization located in the galactic core. Mercenaries_GF_Orpheous_EclipseEnforcer.pdf [163KB]
  • Ghost Hunting In Aberrant Earth
    When Elizabeth and her friends go ghost hunting in an abandoned factory, they find more than EMF pulses and EVPs. Ghost Hunting in Aberrant Earth is dumber than striking matches near a gas pump. It’s no wonder why Elizabeth ends up in the mental hospital. AberrantEarth_GhostHunting_2008.pdf [157KB]
  • Return to Planet Perun
    The Mercenaries of the Galactic Frontier are a diverse bunch of adventurers. In this story, journey back to planet Perun with the crew of the Kizmet and others. Mercinaries_GF_Return_to_Planet_Perun.pdf [147KB]
  • The Death of Noctis
    One of the greatest questions of the Realm of the Five during the first decade of play was what happened to Noctis after the Fall of Evermoore. Rumors abounded, but in this document that was found in-game we see him here at the dawn of the Age of Solnus in the final hours of his existence. Glory_Guildhall_Death_of_Noctis.pdf [78KB]
  • Wild West: Bleeding Hills
    Before Sebastian Crane came to McAndrew’s Saloon he was just another gunslinger with the Knack who traveled the Northern Plains hunting undead and other dangerous creatures. His mission would take him to Bleeding Hills a town in the Dakota Territory and the place that would forever change him. Wild_West_BleedingHills_1866.pdf [68KB]

Adventures

These are Official Mystic Realms Adventures for available free download and use with Common Skills game worlds. Do not read these adventures if you plan on playing them. Please contact Anton Kukal for writer training and approval to run the adventure for player character status.
  • A Tomb of the Horse Lords
    EMPIRE OF TYRS- Imperial Explorer Roland Marks has discovered the lost tombs of the Horse Lords. He is in need of adventurers to help him open and examine these ancient tombs. The political situation is volatile because the Horse People cannot agree what to do with the tombs. Some see the excavation as sacrilegious, while others see the excavation as an opportunity to expand knowledge of their culture and history. Rumors abound that the rebels are seeking the treasure to undermine the Provincial Council of the Horse Lands. Roland Marks needs all the help he can get. Those who wish to be a part of these expeditions are summoned to the Weeping Grass Tavern on the edges of the Horse Lands in the Northeastern part of the Empire. TYRS_A_Tomb_of_the_Horse_Lords_DRAFT_2006-08-01.pdf [212KB]
  • The Haunting of Treasure Tavern
    EMPIRE OF TYRS- Join the search for the lost treasure caches of Captain Krass. Journey to the north western coast of the Empire where the beach is rocky with high cliffs and the weather is grey and stormy no matter what season of the year. Your search will take you from the comfortable estates of a local citizen financing the expedition to a haunted tavern, known as Treasure Tavern. TYRS_The_Haunting_of_Treasure_Tavern_DRAFT_2006-01-25.pdf [237KB]
  • Bullion Bank Heist
    HEROIC EARTH- HELIX SAGA #1. A series of bank robberies have occurred in your town. You just happen to learn about a bank robbery in progress and rush to the scene. HEROIC_EARTH_Bullion_Bank_Heist_DRAFT_2003.10.30.pdf [186KB]
  • A Super Day at the Carnival
    HEROIC EARTH- HELIX SAGA #4. A suspicious Carnival has come to town. People have been disappearing all summer. Walk the midway, play the games of chance, visit the Fun House, see the Freak Show and ride the stunning new ride known as the Gene Splicer. All the while trying to discover the reason behind the disappearances. HEROIC_EARTH_A_Super_Day_at_the_Carnival_DRAFT_2006-07-25.pdf [219KB]
  • Isle of the Standing Stones
    ABERRANT EARTH- SNAKE CULTS #1. You’ve investigated your share of paranormal activities, but are you prepared for this? While investigating the disappearances of ships your ship has no choice but to sail into the harbor of an uncharted island to make repairs. Could this island hold the answer to the missing ships? ABERANT_EARTH_Isle_of_the_Standing_Stones_DRAFT_2004-10-20.pdf [242KB]
  • Temple of the Snakes
    ABERRANT EARTH- SNAKE CULTS #2. A wealthy entrepreneur, Steven Rothschild, purchased a large tract of land deep in the jungles of Honduras, Central America. A tribe of primitive snake-worshiping natives, disappearances of personnel, infestations of snakes, strange lizard tracks in the mud, an eery fog, in-human screams from the jungle, and native superstitions has caused Mr. Rothschild to advertise for teams of paranormal investigators. ABERRANT_EARTH_Temple_of_the_Snakes_DRAFT_2005-01-15.pdf [239KB]
  • The Lost Mines of Kingdom Come
    WILD WEST - Strange moaning figures have been seen in the darkness. The residents of Kingdom Come, Wyoming Territory are terrified. The town marshal on request of the community leaders has placed an advertisement in territorial newspapers seeking hired guns with the Knack. Will someone come to aid these poor people? Will guns be enough? WILD_WEST_Lost_Mines_of_Kingdom_Come_DRAFT_2005-06-20.pdf [222KB]

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