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The
Horrors, Haunts and
Havocs of
Aberrant Earth
Investigators Manual
Introduction
Investigators
Ordinary People
Magic-Using People
Supernatural People
Teams
Occupations
Antiquarian
Archeologist
Aristocrat
Artist
Athlete
Astrologist
Author
Burglar
Clergy
Coroner
Doctor
Domestic Servant
Entertainer
Farmer
Gangster
Historian
Hobo
Law Officer
Lawyer
Magician
Parapsychologist
Politician
Prostitute
Private Investigator
Professor
Scientist
Soldier
Student
Investigations
Indications
Method
Tools And Their Use
Paranormal Paradigms
Magic Use
Nodes
Spirits
Paranormal Activity
Scientific Insights
Alien Visitors
Paranormal Adversaries
Entities
Horrific Humanity
Paranormal Places
Secret Societies
Blackened Skull
Naturalists of Gaia
Divine Preservers
Time Line of Terror
Ancient World
Classical Era
European Dark Age
Colonial America
Cajun America
Victorian England
Prohibition America
Blighted Germany
Rock and Roll America
Free-Love America
Contemporary World
Conclusion
Introduction
I investigate allegations of paranormal activity, but I’m no commercialized
ghost hunting geek. You won’t find me on a second rate TV show acting like
a dork over some kicked up dust I’ve mistaken for an apparition. I don’t
have an internet site and I’m not looking for headlines or to profit from my
work. I’m a consummate professional devoted to ridding the world of harmful
horrors, haunts and havocs.
In the past six years, I’ve fought specters, lycanthropes, cultists, zombies and
vampires, battled malignant spirits, violent poltergeists and a man-eating
plant. I’ve exorcized more demons from houses and people than I can
remember. But I’m just one over worked dude. While the prima donnas go
grabbing headlines and getting book deals, I’m out there on the front line of
Aberrant Earth.
Aberrant Earth! That’s what we paranormal investigators call the spooky side
of the world that most normal people don’t see (or want to see). Nowadays
most people can’t comprehend a world with magic and monsters. People
today even think the witch burnings of past centuries were a tragic mistake.
They laugh at exorcisms, condemn New Agers and scoff at faith healing.
If you’re reading this I know you’ve got an interest in the paranormal. So
read on! You might be skeptical. I don’t expect you to believe in the
paranormal without some proof. . . Like you, I’m a child of the new millennia.
I grew up with television, movies and the Internet making light of the
supernatural. Like you, I refused to accept the possibility of paranormal
activity, but on a trip to London with my girlfriend in the fall of 2000 my life
was changed forever. Here’s how I learned the truth . . .
After a few drinks, Amanda and I were walking down the street to our hotel
when a creature leapt from the shadows and pulled the love of my life into
an alley. There was little I could do, but stare in horror. I will forever see in
my mind’s eye the creature’s face with its pale, taunt skin and ghastly grin.
I remember looking into Amanda’s terrified eyes . . . they were pleading for
help, but there I stood petrified with terror. I watched the monster’s razor
sharp teeth tear her beautiful white skin and consume choice pieces of flesh.
Afterward, the creature passed the remains of her lifeless body back to me
and vanished into the shadows. Why the creature left me alive has puzzled
me to this day?
The police blamed the attack on a pack of wild dogs and discounted my
description of the fiend because of my “drunkeness.” I returned to America
mentally confused and emotionally devastated. I dropped out of school and
may have ended up in a psycho ward if not for Mr. Jeremy Clark. He had
read about my tragic encounter in the London Times newspaper and he’d
come to America to interview me. At first I thought he was a quack, but then
I began to believe.
Jeremy Clark was a complicated man. He had the demeanor of an
intellectual, but despite his age he moved with the practiced grace of a
martial arts expert. His spectacles sat on a hawk-like nose and his white
hair was slightly askew. Dressed in a rumpled, brown suit and carrying a
leather briefcase he could have passed easily as a business traveler, but
seemed more likely to be a college professor. He was actually a paranormal
investigator and a hunter of horrors, haunts and havocs.
At first I thought he was crazy. He explained his family had been hunting the
supernatural for many generations in Europe. He outlined for me the
haunted history of man. He told me of his ancestors, famous witch hunters
who traveled the Old World burning witches, staking vampires, performing
exorcisms and to a lesser extent tracking down lycanthropes. He believed
every era of humanity had to deal with its own unique horrors, haunts and
havocs. He was especially concerned for people in the modern world.
He explained, most people in the modern world lived their life in blissful
ignorance. They were content to accept rationale explanations for the most
irrational of all occurrences. But ignorance is no protection for those
unfortunates who find themselves in the wrong place, at the wrong time,
facing abominations too terrible for words. Those people, so confident that
their world is a rational place, will have their reality torn asunder as they are
exposed to the preternatural world. Most will die or go insane, those few
who survive will learn the truth of Aberrant Earth.
I knew that I had seen the world of Aberrant Earth in that London alleyway.
Jeremy asked me to become an investigator and help him protect others
from the horrors, haunts and havocs of the world. What else could I do? I
agreed, provided we hunt the thing that killed Amanda. The next day I was
on a plane, feeling like I was about to begin a new life. When we arrived in
London, I realized Jeremy had come not only for information, but to save me
from a slow slide to self-destruction.
I met the members of his team, they were all people who had lost loved ones
to the paranormal and had been rescued from addiction or insanity by
Jeremy. I trained to be an investigator and together we hunted the creature
that took Amanda’s life. After a long and tedious search we found the
creature’s lair in a London Subway. We destroyed it and saved another girl
in the process. She too joined our team.
Once you know the truth, no light will ever seem bright enough to dispel the
darkness. Horrors, haunts and havocs are all around subsisting on those
who stumble upon them. Twisted things of evil purpose, dwelling in the
shadows hidden on the fringes of our society just out of sight. Waiting . .
.ever hungry, hoping to meet the unprepared, unsuspecting victim who’ll not
even put up a fight.
There are monsters in the closet and under the bed, lurking in the basement
and the attic. The woods are filled with dangerous red eyes watching from
between the branches. Evil cults and religious fanatics practice dark
ceremonies and make human sacrifices to gods too terrible to name. Serial
killers, fascist movements and mad scientists abound, but the average
person ignores their prevalence and it falls to the investigator of the
paranormal to rectify the situations.
Next time you look at the back of a milk carton, wonder at the fate of all
those missing persons and know that you right now have the opportunity to
prevent another tragic loss. If you desire to help in the struggle against these
preternatural Evils then read on because I have gathered the basics of what
you’ll need to know here in this manual. The world needs your help. . .
Investigators
You might think I’m someone special, but I’m just an ordinary person. There is nothing extraordinary about
me. I cannot use magic. I’m just a guy doing a job that someone has to do, and sadly, there’s not enough
of us in this world fighting the paranormal. Innocents are being needlessly harmed, because of a lack of
trained investigators.
Investigators are normal people who are little a braver than the rest. We can’t use magic and have no special
powers. We survive by our skill, wits and a little bit of luck. It’s okay to be scared, but you can’t let your
fear paralyze you for longer than a few seconds.
If not for the paranormal investigator, the preternatural world would bleed over into mainstream society.
The public is not ready for the truth, society has become accustomed to a certain security and we perform
a necessary service.
Be careful. The horrors, haunts and havocs we hunt are insidiously cunning and diabolically evil. They will
kill you if they can. Many of these entities still remember times when the world was filled with their kind
and humanity tremble in fear.
Ordinary People
Investigators are ordinary, mundane people. We can only learn to perform ordinary feats, set traps and learn
the knowledge commonly available to the world. We cannot manipulate mana and therefore cannot use any
of the extraordinary skills found in the world and used by the horrors, haunts and havocs we hunt.
Shock
There is no avoiding shock. No matter how many times you see something terrifying you’re never going to
become desensitized to it. Shock causes you to hesitate or freeze up before you can act. It occurs the first
time that you see a specific creature or grisly scene while on the investigation. The length of time you are
affected depends on how horrible the thing or situation that you’re viewing is. It’s in those few seconds that
most investigators get killed.
Magic-Using People
Some people are born with an ability that allows them to manipulate mana. These person can do
extraordinary feats, perform rituals and procedures, mix compounds, brew poisons, fashion items, scribe
runes, draw glyphs and set traps. They can also cast spells, prayers and powers or learn all the knowledge
commonly available to the world.
You can’t trust people who use magic. They’ve got their own agenda. Don’t let them join your team! Do
a complete background check and consider removing them from the world if you find out they are involved
in any questionable activity.
Supernatural People
Some people have gained special powers and abilities. See normal people can breath air, walk on two legs
and use their hands for lots of things, but when people start breathing water, flying or growing tentacles
something is wrong. These people go beyond what they should normally be able to do. They are called
“supernatural.” Stay aware from the supernaturals, they are worse than magic using people.
Teams
Investigators often form teams. Hunting alone is a dangerous proposition, one person is no match for the
paranormal; a group of people may not enough unless they are well-balanced and complement each other.
Members
The best teams include persons with a broad mix of skills. These teams draw people from various
occupations to have a broad knowledge base. Much of paranormal hunting depends on careful research and
planning. Demons and other supernatural creatures are powerful and many require special ceremonies to
defeat. While every group needs its toughs, many of the battles are fought with the mind and won with
knowledge and careful planning. Assemble your team with caution. These are the people on whom your
life will depend.
Organization
Most teams are democratically organized. They are generally run by an appointed leader who is chosen
either by a group of senior members often called the executive board or by general elections from all full
members.
New members often undergo a period of training and probation. Following this period they become full
members of the group. After a period of time they will become senior members and group leaders. They
will also have the opportunity to fulfill other group positions.
Team Names
Teams need to be able to identify themselves. They normally choose unique names for their team. Names
can often indicate what the team is like.
Names like Ghost Research, Examination And Termination (G.R.E.A.T.) And Demons And Monsters
Neutralized (D.A.M.N.) signify very commercialized teams that work over an entire region. These groups
may have twenty or more active members and teams are assigned according to member specialties. They
have large resources and top of the line equipment.
Names including localities, Millville Monster Patrol and Greater Palisades Ghost Hunters, indicate more
community oriented groups. These groups generally have ten to twenty active members who are drawn from
the local community. They work mostly in their immediate area and bring a special understanding of the
community to their investigations. Their knowledge of local occult history is often astounding.
Some groups take very unique names, such as Icky, Ichor Investigations or Tactical Tentacle Removal.
These groups are wild cards. Their names may seem silly or over-the-top, but their results often speak for
themselves. They are generally small teams (less than 10 members) of highly specialized or experienced
investigators. They don’t have large budgets, but can get the job done.
Advertising Services
Groups need to make themselves know so they can be contacted by people in need. Advertising is very
important. Groups should take out ads in local newspapers, place ads on local cable television and hang signs
on public bulletin boards. They should set up or join Internet forums and discussion groups.
Support
Hunting the supernatural is not a competitive enterprise; all investigators need to work together. Teams need
to communicate and share information. Sometimes multiple teams will come together to fight a particularly
powerful or pervasive antagonist.
Occupations
Paranormal investigators have to make a living so all of us have a day job. Some occupations are more
suited to hunting than others. The listed skills represent the “core” of the occupation and persons must know
all the core skills of the occupation.
People are not limited to only learnin’ the core skills of their occupation so they may have picked up a few
more skills. After they’ve been hunting awhile, they can pursue a different occupation or learn more skills
so long as they can find a teacher. There is no limit to the number of occupations a person can pursue during
their lives.
Antiquarian
Antiquarians are collectors of historical relics. They frequent curiosity shops, antique auctions, estate sales,
junk yards and even old book stores. Their specialty is the appraisal and identification of obscure items.
A team is often required to date items and understand their place in history.
Feats: dodge I, willpower I
Knowledge: appraise, bandage, fine arts, history, literature, rumors, weapon
Archeologist
Archeologists study past civilizations. They travel to exotic places or remote areas, often trampling through
desert sand or thick jungle growth, in an effort to find lost cities or temples where they will conduct
excavations in an effort to unearth the past.
Feats: dodge I, parry I, willpower I
Knowledge: appraise, bandage, climb I, fine arts, geology, history, repair, swim I, throw, weapon
Aristocrat
Aristocrats are people of wealth, influence and power. They are often a member of the ruling class, the
corporate elite or the idle rich. Aristocrats are marked by their privileged demeanor as they attempt to
convey dignity and poise. They often have important economic connections and a keen understanding of
political dynamics.
Feats: willpower I
Knowledge: appraise, bandage, climb I, fine arts, swim I, weapon
Artist
Artists are creative individuals who see the world in their own special way. Whether they are painters,
sculptures or pursue some non-traditional artistic endeavor, they have a certain intellectual freedom that
separates them from general society.
Knowledge: appraise, bandage, climb I, fine arts, swim I, weapon
Athlete
Athletes condition their physical bodies by participation in athletic endeavors. They are diverse sportsmen
and are generally skilled in various competitions. Athletes compete on football fields, fencing strips,
gymnasium floors, sandlot ballparks, boxing rings, wrestling mats and many other places. Every team needs
members who excel in physical endeavors.
Feats: dodge I, parry I, strength I
Knowledge: appraise, balance, bandage, climb I, fine arts, leap, swim I, weapon
Astrologist
Astrologists are attuned to the movement of heavenly bodies as they relate to the human condition. They
understand hidden truths and may be able to glimpse the future within the stars. They often work in the
circus or on the boardwalk. Their knowledge of astronomical events is equivalent to that of the best
astronomer.
Feats: willpower I
Knowledge: appraise, astronomy, bandage, climb I, fine arts, occult, swim I, weapon
Author
Authors are a dynamic group of professional individuals who convey information through the written word.
There are many kinds of authors, including journalists, playwrights, critics and novelists. They often have
keen powers of observation and the ability to organize and convey their thoughts.
Feats: dodge I, parry I, willpower I
Knowledge: appraise, bandage, climb I, fine arts, history, literature, mechanics, repair, swim I, throw,
weapon
Burglar
Burglars are criminals who specialize in entering structures. They can shimmy up a drainpipe to an open
window or use deft fingers to pick a lock on the door. Burglars are often agile and dextrous, but also
cunning and cautious. They generally have a good knowledge of the criminal element in their area of
operation. A burglar’s ability to get into places can be a great help to any team.
Feats: dodge I, parry I
Knowledge: appraise, bandage, climb I, crime, fine arts, pick locks, swim I, weapon
Clergy
Clergy are the leaders of the church and pillars in the community. Their faith is strong and their words are
heard as an inspiration to all. Although there are many different religions, most clergy are congenial persons
who seek to bring people together in worship.
Feats: willpower I
Knowledge: bandage, climb I, history, occult, spiritsense, swim I, theology, weapon
Coroner
Coroners are government officials who examine dead bodies and in some jurisdictions the scene of the crime.
Their specialized knowledge can often help piece together events and provide clues as to what the team is
facing. A good coroner can identify an adversaries attack methods.
Feats: willpower I
Knowledge: appraise, bandage, biology, chemistry, embalm, fatal blow, forensics, spiritsense, splint,
theology, weapon
Doctor
Doctors want to cure sickness and heal injury. Physicians, surgeons, midwives and even those who
specialize in herbal remedies, leeches or phrenology have all laid claim to the title doctor. Medicine can
take many forms, but the goal is always to help the patient.
Feats: willpower I
Knowledge: appraise, bandage, biology, climb I, fatal blow, medicine, splint, study, swim I, surgery, throw,
weapon
Domestic Servant
Domestic servants fulfill household functions. They may be maids, butlers, gardeners or cooks. Domestic
servants generally know what’s really going on in a household. As members of the team they will be able
to quickly deal with other domestics.
Feats: willpower I
Knowledge: appraise, bandage, climb I, fine arts, rumors, swim I, throw, weapon
Entertainer
Entertainment is a timeless profession. Beaters in a stone-age drum line, musicians with electric guitars,
actors on a day-time soap or band members in an orchestra, all lay claim to the occupation of entertainer and
each has the potential to amass fame and fortune. Entertainers can be a good source of funding for an
investigative team. They can also use their fame to open doors and appease authorities.
Feats: willpower I
Knowledge: appraise, bandage, climb I, fine arts, swim I, weapon
Farmer
Farmers work from dawn to dusk scratching a living from the soil. They are often hard working people with
earthy values. Their overalls may be dirty, but they are good, god fearing folk, who will lend a hand to help.
Farmers often amass a large amount of down home learning and folklore common to their region.
Feats: willpower I
Knowledge: animal handling, biology, climb I, geology, rumors, survival, swim, throw
Gangster
Gangsters are more than common criminals, because their connection to organized crime gives them a vast
support network. They are often toughs from the bad side of town, who know how to fight. More
importantly they understand the criminal world and know how to skirt the law.
Feats: critical shot I, dodge I, parry I, quick shot I, waylay I
Knowledge: appraise, bandage, binding, climb I, crime, fatal blow, investigation, law, swim I, weapon
Historian
Historians chronicle and catalogue the past. They often teach at the local university or work in the library.
Some historians enjoy going out into the field, but most spend their time researching documents and other
sources. They are a fountain of information.
Feats: willpower I
Knowledge: appraise, bandage, climb I, fine arts, history, investigation, literature, swim I, teach, weapon
Hobo
Hobos are afflicted with the wanderlust. They hitch rides on trains, trucks and sometimes plane, living the
carefree life of a wanderer. Traditionally they carried their belongings wrapped up in a handkerchief and
tied to a pole, but these days they’re more likely to have a knapsack and a bottle of spring water.
Feats: willpower I
Knowledge: appraise, bandage, climb I, fine arts, navigation, swim I, weapon
Law Officer
Law officers are known by many titles: police officer, copper, sheriff, security guard and detective. Their
task is to enforce the laws of their jurisdiction and they are all part of a good ol’ boys system. Having a law
officer on the team makes interactions with local authorities go much smoother.
Feats: critical shot I, dodge I, parry I, quick shot I, waylay I
Knowledge: bandage, binding, climb I, crime, fatal finish, investigation, law, swim I, weapon
Lawyer
Lawyers serve the law and to this end have created a jargon of legalese that the common man is loath to
understand. A lawyer’s pay is proportional to his ability to twist facts and manipulate words to create truth
from falsehood and conceal guilt beneath innocence.
Feats: dodge I, willpower I
Knowledge: appraise, bandage, climb I, fatal blow, forgery, investigation, law, literature, swim I, weapon
Magician
Magicians entertain with slight-of-hand and subtle trickery. Illusions and phantasms are the tricks of their
trade. They’ll dazzle with impossible feats and leave people wondering if magic could possibly be real.
Slight of hand could be useful to the team, but if a magician starts to perform real magic take heed and be
wary. Magic is a force of awesome power and it takes a strong will not to be corrupted.
Feats: dodge I
Knowledge: escape, fine arts, performance, pick locks, occult, slight of hand
Parapsychologist
Parapsychologist have developed specialized scientific techniques for identifying paranormal activity. They
measure electromagnetic forces by using EMF meters and use infrared imaging, special thermometers and
photography. A new addition to their techniques is the use of digital recording devices to capture EVPs.
Parapsychologists often make up the core of a scientific investigation team.
Feats: willpower I
Knowledge: appraise, bandage, climb I, fine arts, occult, spiritsense, swim I, weapon
Politician
Politicians trade on promises in an effort to wield governmental power. They conceal their own agenda
underneath the politician’s facade and not even their own constituents know their true goals. Politicians
generally have good social skills and present a likeable face to the world.
Feats: willpower I
Knowledge: appraise, bandage, climb I, history, politics, swim I, weapon
Prostitute
Prostitutes exchange sex for money. They often live in the seedy section of town and have contact with the
criminal element of the community. Prostitutes are privy to many secretes and they make a good contact
for the team.
Feats: willpower I
Knowledge: appraise, bandage, bindings, climb I, fine arts, repair, rumors, swim I, weapon
Private Investigator
Private investigator are often hired to find missing persons or to reveal a cheating lover. They are often
suave and debonair. They have connections all across town and for the right price they will provide the truth
giving all the grisly details and graphic photos too.
Feats: critical shot I, dodge I, parry I, quick shot I
Knowledge: appraise, bandage, climb I, crime, fatal finish, law, rumors, swim I, throw, weapon
Professor
Most professors teach at the university, where they are members of the elite academia and specialize in
specific areas of learning. Associating with a legitimate professor will give your team academic credibility.
Feats: willpower I
Knowledge: appraise, bandage, biology, climb I, history, swim I, teach, theology, weapon
Scientist
Scientists search for answers by experimentation and observation. A naturalist, chemist, microbiologist,
oceanographer are only separated by the name of their particular discipline. Together they will one day
explain the mysterious of the universe, but does the world really want to know?
Feats: willpower I
Knowledge: appraise, bandage, biology, chemistry, climb I, mathematics, swim I, weapon
Soldier
Soldiers or other ex-military make good support personnel especially if the team is going to face a powerful
demon with a cult following or some other organized preternatural opposition. Some investigation teams
are more like military units with all members receiving combat training.
Feats: willpower I
Knowledge: appraise, bandage, bindings, climb I, fine arts, repair, splint, swim I, weapon
Student
Students seek to learn, attending class and listening to their teacher’s lecture. They study for tests and hope
to achieve a passing grade, but some students enjoy the social aspects of school more than the book learning.
Feats: willpower I
Knowledge: appraise, bandage, biology, climb I, history, swim I, teach, theology, weapon
Investigations
Every investigation is different and challenging in its own right, but solid research and planning is necessary
every time. Along with this preparation an investigator needs good equipment and proper training.
Indications
Investigators must determine if there is an actual haunting. Not all hauntings are alike, and they may exhibit
a variety of phenomena. Some hauntings feature a single phenomenon - such as a particular door slamming
shut that occurs repeatedly - while others consist of many different phenomena, ranging from odd noises to
full-blown apparitions.
The following is a partial list of phenomena that might indicate a haunting:
Unexplained noises such as footsteps, knocks, banging, rapping, scratching and sounds of something
being dropped. Sometimes these noises can be subtle and other times they can be quite loud.
Doors, cabinets and cupboards opening and closing when people are not in the room. In minor hauntings,
this phenomena does not occur when persons can directly observe, instead the objects appear moved
when people return to the room.
Dogs, cats or other pets behave strangely. Dogs may bark at something unseen, cower without apparent
reason or refuse to enter a room they normally do. Cats may seem to be "watching" something cross a
room. Animals have sharper senses than humans, and many investigators think their psychic abilities
might be more finely tuned as well.
Cries, whispers and, on occasion, muffled voices, can be heard. This phenomenon gains more credibility
if more than one person hears or sees the same thing at the same time.
Unexplained cold or hot spots in certain areas. Cold spots are classic haunting symptoms, but any
instance of a noticeable variance in temperature without a discernable cause could be evidence.
Unexplained odors in certain areas. The distinct fragrance of a perfume or cologne or more commonly
foul odors permeating the area with no discernable cause will indicate a paranormal presence, most often
demonic in nature.
Electrically powered items will turn on and off. These events are seldom seen actually occurring, but
commonly the lights, TVs and radios are switched on or off when no one is in the room. On rare
occasions the lights may flicker or even turn on or off with people in the room. This usually indicats a
powerful presence.
Unexplained shadows seen out of the corner of the eye. Fleeting shapes and shadows with vaguely
human forms may indicate human-like presences. Less distinguishable or smaller shapes or shadows may
indicate animal hauntings or demonic entities.
Feelings of being touched when no one is physically present. People feel something brush past them,
touching their hair, a hand on the shoulder, a gentle poke or a hard shove.
Items disappearing and reappearing in the same location. Items placed in specific locations cannot be
found, but then reappear hours or days later where they were supposed to be.
Unexplained writing appears on paper or walls.
Unexplained hand or footprints. Often these are made of water, dirt or mud, but in some instances they
have been in blood.
Doors, cabinets and cupboards opening and closing in front of people. When a haunting begins to
escalate doors, cabinets and cupboards will open and close in plain sight. This indicates a dangerous
haunting.
Moving or levitating objects such as dinner plates sliding across the table, pictures flying off walls, doors
slamming shut with great force and furniture sliding across the floor.
Apparitions appearing as quasi-corporeal entities without real physical form. These will generally just
show past events and will dissipate if disturbed by the investigator.
Quasi-corporeal entities, such as wraiths, ghosts and specters, appear. These dangerous creatures have
a physical form and will often attack people. These assaults are often limited to scratches, slaps and
hard shoves, but people have been seriously injured or killed by manifestations.
All full-blown demonic manifestations will include all of the above and a demon with physical form and
various powers. Only a highly trained group should investigate a demonic manifestation.
Method
When I was young, I loved the blood pumping excitement of being on the hunt . . . of trailing the horror,
haunt or havoc to its lair and confronting the beast within. Oftentimes my team and I were unprepared.
Some investigators took greater risks than were necessary and they paid for their zealousness with their lives.
As I got older, I realized how important it was to carefully examine the clues and puzzle out how to defeat
the horror, haunts or havocs before engaging it. Once I get the initial report, I spend ample time researching
the history of the area and the background of the people involved.
Discovery
Every investigation begins with the discovery of a strange event. It’s often a subtle unexplained event. A
disappearance, a strange murder, a noxious odor, a series of car crashes on the same stretch of road, odd
noises in the graveyard, waking up at the same hour each night, an outbreak of contagion and so forth.
Years ago investigators read about questionable events in the newspaper, but in this modern age of
information you can discover horrors, haunts and havocs in many ways ranging from the tabloids, to
television, to the Internet.
Most teams advertise their services to the public in some manner. Webs sites are a must! Ads in a local
newspaper or on cable access television can also generate contacts. Many calls are false alarms that can be
explained by mundane means (a leaky faucet or scratching branch), a few calls will be hoaxes, but eventually
the legitimate call will come. That’s why every call must be taken seriously.
Research
After discovering the phenomena, I research the background of the area thoroughly before arriving on site.
More often than not horrors, haunts and havocs arise from tragic events taking place in the local area.
Establishing this background is very important as it focuses the search and guides the investigation. Members
of the team with various research skills (such as geology, history, investigation, theology, etc) will gather
up all possible clues and share them with other team members in a roundtable discussion before arriving on
site.
Most teams will meet at their headquarters, someone’s house or even at a diner to go over the details of their
research. Sometimes circumstances do not permit enough time for a formal meeting and in these situations
there is always an impromptu sharing of information even if its in the car before entering the site.
Interviews
When my team gets on site we interview the people involved before we make any search of the premises.
It’s very important to establish a firm relationship with the people affected. They must trust your team; be
reassuring and treat them with respect.
When interviewing the subjects you must be very careful. Exposure to paranormal activity places people
under great emotional strain. I cannot stress enough that normal people will seek any rational explanation
possible to avoid believing in the paranormal. They may become agitated or violent if confronted.
I recommend keeping your theories a secret. If you try to explain the paranormal during an investigation you
may provoke the people you are trying to help. It’s not uncommon for people to become terrified and try
to stop an investigation in the middle, especially if they discover you have guns or other weapons.
Sometimes, the very people you are trying to help may report you to the authorities as trespassers, or worse.
Following the interviews many of the neighbors and other extraneous persons not directly connected to the
paranormal crisis should be sent away.
Examination
Next you must conduct a thorough search of the area. When searching the area, look thoroughly in all places
that could contain possible information. Read diary entries and letters very carefully. If you find objects
that interest you more than others, they will likely be important. Hauntings are often connected to items.
Modern investigators use various devices to sense for paranormal activities, but these devices are not always
necessary. For example, while thermometers can measure the exact temperature of a cold spot they are not
necessary to determine the existence of temperature change which can be easily felt by the investigator.
Compasses work as well as EMF meters and are not as easily influenced by home electrical wires. Similarly,
drowsing rods can do everything a GMF meter can do except measure exact deviations. Further, all modern
equipment can be easily disrupted if the power source is compromised.
More important than modern tools are your instincts. You must trust your instincts! Humanity is sensitive
to the paranormal. We have genetic defense mechanisms that people in the modern world have not
developed. You must develop and use these instincts while searching the area.
Don’t forget the physical surroundings and forensic evidence. Look for tracks on the ground which can often
identify whether you’re facing a beast, humanoid or quasi-corporeal entity. Check the body or the pattern
of blood splatter to determine the cause and time of death. Cultists use guns, serial killers prefer blades,
wild beasts have teeth, monsters have claws and demons can kill a thousand different ways.
Finally, you must not overlook the obvious. Magical writings and scientific notations are often placed in
codes. Look for the solution to the code, but don’t hesitate to try to break them on your own. Team
members should learn different language skills, especially Latin, and bring along a dictionary to translate
old writings.
Planning
After the interviews and search of the area the information discovered will most likely identify the general
type of paranormal activity. There are many possibilities, a madman serial killer, a vengeful spirit haunting,
a monster from eons ago, visitors from other realms, a demon summoned by cult members or something more
insidious.
Now is the time to establish a solid plan to destroy your paranormal adversary before having the final show
down. The confrontation is the most dangerous part of the investigation and it must be carefully planned.
Most paranormal entities are not hurt by normal weapons and many demons can only be un-summoned by
specific ceremonies or activities. Engaging an entity without a solid plan incorporating all the facts has
caused the death (or worse) of many investigators.
Confrontation
Only after you have prepared to the best of your ability should you think about confronting the paranormal
entity. I have found it best to lure the entity into a trap of your own setting. This way you have the home
field advantage and are fighting the monster on your terms.
It’s more dangerous to pursue the entity into its lair, but often you have no choice. In these cases, proceed
cautiously. You must check carefully for traps and vermin; always watch your back for henchmen, servants
or pets. With a lot of preparation and a little luck, you’ll survive and keep your sanity.
Tools And Their Use
Paranormal investigators rely on a number of special tools. Some of these were used years ago, but many
are the product of modern science. Most of these items are easily available and can be used by anyone.
When a device requires special skill to operate a note is made in the description.
Animals
Many people use animals to detect the presence of spirits. Most animals can sense supernatural activity more
readily than humans. Dogs and to a lesser extent cats have been used throughout history to investigate
paranormal activity. The use of animals requires skill in animal handling.
Barometer
A barometer measures atmospheric pressure. Radical fluctuations in atmospheric pressure will often indicate
paranormal activity. Sometimes a person will experience a tightness of the chest (not from a heart attack)
or an unexplained feeling of claustrophobia. This is caused by an increase of atmospheric pressure due to
paranormal activity.
Camera
Paranormal investigators have used film to capture the images of horrors, haunts and havocs since the
technology became available in the 1800s. Cameras are arguably the most important investigation tool
because they preserve images of the paranormal event. Digital cameras are becoming more popular these
days, but some people still carry film. Use of a camera to take viewable pictures of paranormal entities
requires skill in photography.
Candles
Candles provide more than a light source. Candles are a source of energy and some entities can readily
harness this energy to interact with the world. Candles are often burned in churches (and other religious
places) to provide energy to the spirits within allowing them to communicate.
I’ve also used candle to detect movement of invisible entities. Spirits will cause slight breezes when they
move and the flickering of candles detect these breezes.
Compass
Electromagnetic disturbances will affect the needle in a compass. Since the use of mana (performing rituals
or casting spells, prayers and powers) causes disturbances in the electromagnetic spectrum, the needle may
shake or even spin in the presence of mana manipulation. The use of a compass requires skill in navigation.
Drowsing Rod
Drowsing or divining rods have been used since ancient times to sense energy flows. Traditionally, a forked
branch or stick was used, but rods can also be made of metal bent in an "L" shape and held in each hand.
When investigating paranormal activity the single rod will point at the paranormal activity, while the double
“L” rods will cross while being held out to indicate the presence of paranormal activity.
All hauntings are connected to mana energy. Drowsing and divining rods will identify a mana node or flows
of mana energy. The use of drowsing or diving rods requires knowledge of the occult.
People still use rods for the mundane purpose of indicating subterranean water or minerals. Investigators
believe that the rods are drawn not to the water or minerals, but to the flow of mana energy that moves with
the water or that collects in the ore.
EMF Meter
Electromagnetic field (EMF) meters measure fluctuations in the electromagnetic field. All spirits (and living
people too because they have spirits inside) radiate slight electro-magnetic fields that can be detected by
the field meter.
The difficulty in using an EMF meter in the modern world is that many things affect the field meter
including household electrical wiring, solar flares and radio waves. The user must be very careful not to
achieve false positives.
Only the trained observer can separate abnormal patterns which are tied to paranormal activity from
mundane fields. An investigator must have knowledge of electronics and occult to properly use an
electromagnetic field meter to detect paranormal activity.
Background Magnetic Field 0-1.5 milliGauss
Low-Level Magnetic Field 1.5-2.5 milliGauss
Mid-Level Magnetic Field 2.5-10 milliGauss
High-level Magnetic Field 10-20 milliGauss
Extreme Magnetic Field 20+ milliGauss
Most paranormal entities emit EMFs in the low-high ranges. Spikes in EMF meter higher than 20+
milliGauss often indicate the casting of spells, prayers or powers or the performance of ritual magic.
First Aid Kit
Every investigator should have basic first aid training. A basic first aid kit including bandages and splints
should be carried by every member of the team. At least one member of the team should have the skill to
stitch up wounds and provide psychological counseling.
Flashlight
No modern investigator should be without a flashlight and extra batteries. The flashlight must have a red
filter fitted to the lens. No investigator uses a white light flashlight out in the field. Red lights will provide
clear vision, but the lens will keep your night vision intact. The extra batteries are necessary because many
entities have been proven to drain batteries.
Geiger Counter
Geiger counters detect the presence of radiation and convey the amount by visual and audible indications.
A geiger counter can allow investigators to confirm radiation levels which may correlate to paranormal
activity. Approximately 11 pulses per minute is considered to be normal background radiation.
Many types of paranormal activity leave behind mid-range levels of radiation. Some entities, especially
those created by mad scientists or secret governmental programs, emit strong radioactive signatures. An
investigator must have knowledge of electronics and chemistry to properly use a geiger counter.
GMF Meter
Geomagnetic field (GMF) meters measure magnetic fields generated by the earth itself. High readings on
this device are indicative of mana nodes or flows of mana energy. The GMF meter is actually an expensive
drowsing or divining rod.
Mana nodes are concentrations of mana which are often associated with paranormal activity. Mana flows
travel between these mana nodes creating an interconnected web. Often creatures will migrate along these
mana paths or ley lines.
An investigator must have knowledge of electronics and geology to properly use a geomagnetic field meter.
Ion Detector
Ion detectors measure the amount of positive and negative ions in the area. Ions can be generated from the
decay of radioactive minerals, radon gas, fires, lightning, and evaporating water.
Ions are also associated with storm activity; in fair weather at sea level, typical ion counts are about 400
negative and 500 positive ions per cubic centimeter. Before a storm, positive ions increase dramatically, but
during the storm the negative ions increase.
Paranormal activity has been proven to cause a dramatic shift in positive and negative ions. These detectors
will confirm the presence of mana manipulation (such as the casting of spell, prayer and powers or the
performing of rituals). A ion detector requires skill in electronics.
Motion Detectors
Motion detectors give off an audible signal when their infrared beam is broken. Spirits and invisible entities
are detected by infrared technology and motion detectors will reveal their presence.
Motion Camera
Film cameras were used extensively in the last century to capture paranormal activity. Most modern
investigators use video cameras. Many of these have night mode enhancements which allow the capturing
of images without additional light. Taking viewable motion pictures requires skill in photography.
Powder
Powder is placed on the floor to detect footsteps. Spirits moving across the floor will cause minor
disturbances in the powder. A physical being moving across the powder will leave clear footprints. Don’t
use powder inside someone’s house without their permission.
Recording Device
Investigators use various kinds of sound recording devices. The basic device is the tape recorder with an
external microphone and high grade tapes. Parabolic microphones are often used because they amplify
sounds that are a great distance away or below the range of hearing. Digital audio recorders are becoming
much more popular as is the use of computers to filter sounds.
The goal of using sound devices is to capture Electronic Voice Phenomena (EVP). Spirits often talk at a
lower frequency than humans can hear or at a slower or faster speed. Manipulating the recordings, often with
computers, will reveal the messages of spirits and other entities.
Thermometer
Thermometers detect a change in temperature. Mercury tube thermometers have been used for centuries.
Modern investigators use digital thermometers. Thermal scanners have become more popular because they
can scan entire areas while looking for cold spots.
Fluctuations in temperature have always been associated with paranormal activity. Certain areas that
become inexplicitly colder or warmer should be thoroughly investigated. These areas will often indicate the
location where the event initiating the haunting took place.
Two-Way Radio
Every investigator should carry two-way radios. It’s important to be able to call for help.
Wind Chime
Movement of paranormal entities and invisible beings often create subtle breezes. Investigators on a budget
place wind chimes in areas of suspected paranormal activity. The wind chimes make noise when invisible
entities pass by them alerting the investigators of the presence.
Paranormal Paradigms
Forget modern science, rationale thinking and the laws of physics. Einstein and his crew didn’t figure out
anything new. String theory and atomists are only coming close to learning what ancient cultures already
knew. . . There is an underlying force in the universe that permeates everything. This force is called mana.
It connects all things and all thoughts and is responsible for most paranormal activities.
Magic Use
Mana comes from the sky, sun, moon, stars and also from within the earth. Mana flows through the universe
and across the surface of the earth and within every single living thing. Ancient civilizations (Babylon,
Assyria, Egypt, Incans, Mayans and so forth) were inextricably linked to mana. They carefully constructed
their cities to channel mana flows to promote the magical nature of their civilization. They used mana for
healing, religion, war and every other aspect of their life.
The ancient world was generally ruled by magic-using hereditary kings who inbred to ensure their offspring
could use magic. These leaders ruled the earth for many millennia, up until the birth of Christ and the rise
of the Christian faith.
The fall of Rome caused a great upheaval. Mysticism, druidism and other magic-use philosophies clashed
with the Christian Church and the Pope. The horror of the dark ages turned Europeans away from magic. The
world changed to a place where people began to discount magic and put their faith in other things such as
science and technology.
Witch hunts, exorcisms and inquisitions drove magic users underground where they formed secret societies
and heretical cults. Many of their descendants still wait for the day when their descendants will rule the
world again.
The industrial revolution ushered in the modern age and almost everyone excepted the death of magic.
Anti-magic sentiment became so strong, most people alive today do not believe in magic and doubt that it
ever existed.
One of our many tasks as paranormal investigators is to thwart the plans of these arcane covens and dark
societies. Many persons capable of manipulating mana are inherently evil and seek to abuse their power for
personal gain.
Nodes
The force of mana permeates all things, running like unseen rivers through the landscape. Mana collects in
certain areas saturating the plants, beasts, soil, minerals and ore. Modern day investigators call these places
mana nodes, but throughout history they have been called many things by various civilizations.
In medieval Europe mana nodes were called cairns, grounds or circles, in China they were called vessels,
meridians or channels and the American Indians called them by various names translating to sacred earth
places or simply lodges.
Nodes exude a neutral energy when they form, but the nature of the energy will change with their
environment. Nodes surrounded by good, wholesome activities will develop a positive demeanor, whereas
nodes that are exposed to dark thoughts or violence develop negative energies.
Hallows
Positive nodes are called hallows. These nodes exude a tranquil, restorative energy that makes the world
around them seem to sparkle. People entering hallows feel a peaceful reverence. Hallows are often used
for religious buildings and cemeteries, hence the term hallowed ground.
Blights
Negative nodes are called blights. These nodes exude a spooky, pernicious energy that makes the world
seem a dark and dreadful place. The light in a blight is never bright enough and mists often collect around
plants that have withered and died. Necromancy and harmful hauntings are common in blighted areas.
Spirits
All living things have spirits. A spirit gives form to the physical body. Spirits need a body to anchor them
to this world and when the physical body dies most spirits will leave the world and go to a place between
the realms.
The place were spirits go is called the Void by some Investigators, but various cultures have their own names
for the Void; Christians called it heaven or hell, Norse Vikings called it Valhalla, etc.
The process begins after death; the body slowly decomposes and becomes unable to contain the spirit. The
spirit slips from the body and goes into the Void. This process can take a few weeks and during that time
the body may be affected by the forces of magic such as restoration or necromancy.
Almost every culture has religious practices for removing the spirit from the body. This process is called
embalming. No one wants a body with a spirit lying around that’s not going to be restored to life. It’s too
easy in some places (especially near blighted nodes) for the spark of necromancy to enter the body and
spontaneously raise the corpse as an undead.
Sometimes when a person is killed in tragic circumstances or dies with a task undone the spirit becomes
trapped in this world. These spirits can become ghosts or other forms of quasi-corporeal undead.
Paranormal Activity
Paranormal activity involves all sorts of activities that involve ectoplasm and apparitions.
Ectoplasm and Orbs
Modern investigators generally use the word ectoplasm to describe a milky white essence that often appears
as shapeless mist or white-grey ovals called orbs. Both mists and orbs seem to float through the air.
Some researchers use ectoplasm as a catch-all word for spiritual energy, others believe mists and orbs
represent the presence of spirits themselves. Both views are erroneous, ectoplasm does not represent
spiritual energy and orbs or mists do not indicate the presence of spirits.
Ectoplasm is more properly described as visible mana flows. Orbs and mists are condensed flows of mana
that become visible because of their active oscillation in the electromagnetic spectrum.
Ecoplasm and the resulting orbs and mists represent paranormal activity or at least the manipulation of mana
in the area. Ectoplasmic mists are extremely common in all forms of hauntings. Some researchers believe
that the coalescing of mana flows (which create the white mists) is what allows apparitions to exist or
facilitates most haunting.
Ecoplasm, orbs and mists should not be confused with apparitions. Apparitions are defined images of past
events that will act in a certain repetitive manner.
EVP
Electronic Voice Phenomena (EVP) and the recording spirit voices has been around for nearly a century,
but has recently become a major field of study on the cutting edge of paranormal research.
Spirits often talk at a lower frequency than humans can hear. By enhancing the frequency of the sound
recording the spirit’s voice can be rendered audible to the human ear. Sometimes spirits talk too fast or slow
to be understood and the sound recording can be mechanically slowed or speeded up to reveal the spirit’s
message.
Spirit voices sometimes speak in short phrases and their sentences are often grammatically incorrect. They
commonly use simplified language or even multiple languages during the same sentence. Sound recordings
can be used to help the listener decipher the content.
White Noise
Most paranormal investigators believe electronic mediums (such as radio and televisions) allow haunts to
convey messages more easily. Often investigators tune a radio between stations or a television to an unused
channel so only the white noise is audible. The idea is that the background static provides an acoustic basis
for the voices to communicate.
Computers
Computer manipulation plays a large part in the examination of EVP. By using computers the noise can be
converted to files that can be speeded up, slowed down or otherwise manipulated to make the message
audible.
Repetitive Hauntings
Repetitive hauntings and other spectral sightings are like video presentations. At certain times the past re-plays over and over again. Repetitive hauntings begin with a burst of ectoplasm (generally white mist) and
then apparitions enter the area to replay a moment from history.
Apparitions are not spirits; they are simply reflections of history embedded in time by mana and have no real
existence in the material world. They can’t hurt anyone in the material world and generally won’t even
interact with those around them.
Investigators should not disturb the paranormal sighting by touching or loud noises as this could make the
haunting go away. Apparitions will generally stay confined to areas cloaked in the ectoplasmic mists.
Haunted Mists
Some hauntings take place in an ecotoplasmic sphere where past events have their own solid form and
existence. Opposing theories exist to explain these events: Paranormal purists insist these are simply
powerful repetitive hauntings taking place in the physical world, while paranormal physicists explain the
haunted mists by using a theory of slipping temporal dimensions. They believe people are partially entering
into another temporal dimension in the multi-verse when they pass through the ectoplasmic mists.
When an investigator ends up in the misty sphere, they are actually stuck in a place that is part the past and
part present. Sometimes the landscape of the present will dominate and people can only see parts of the past
landscape if they look real hard into the mist. Other times the past landscape almost completely supercedes
the present.
People and entities encountered while in the haunted mists will have solid forms. They will often interact
with persons trapped in the reflection as if they were people in the past with whom they would have
communicated. Often investigators find themselves playing parts in a macabre reenactment of the cause of
the haunting.
The best way to escape from the haunted mist is to go out the same way one entered. If escape is impossible,
the person will have to ride out the haunting. Sooner or later the reflection of events will end and the
trapped person will be standing in the present.
Stay on paths or with persons who you encounter while in the haunted mists. Do not go too deep into the
mists without some kind of guide or you could become lost forever.
Scientific Insights
Mana manipulation and hauntings are closely connected to the electromagnetic and geomagnetic fields.
Astro-Influences
Science has detected various energy patterns that seem to be influenced by astronomical objects such as the
moon, sun and planets.
Moon
The moon affects the geomagnetic fields on the earth. It has the strongest effect during the periods of the
new and full moon cycles. Mana flows and paranormal activity increases during these times.
Sun
The presence of the sun decreases negative mana energy. However, research has shown that the amount of
paranormal activity increases during periods of heightened solar flare activity and geomagnetic activity in
space. M class and X class flares are good sources of energy for the apparitions to use to manifest.
Apparitions often draw energy from open flames (candles, lanterns and camp fires) and electrical sources
(electrical appliances and batteries) to get the energy, but on days when the air is full of excess energy due
to a solar storm or flare, they have a surplus of energy to tap into.
Planets
The planets also have an effect on paranormal activity. When they draw close to the earth or are visible in
the sky they cause various activities to occur more frequently. For example, Mars has often been associated
with war and hauntings dealing with battle are more frequent when Mars is in the sky.
Electromagnetism
Modern paranormal investigation is closely tied to an examination of electromagnetic fields. Many
paranormal occurrences produce measurable electromagnetic waves. Investigators use EMF meters to
examine and classify these electromagnetic disturbances.
To understand electromagnetic theory it’s often easier to examine them as two separate fields: the electric
field and the magnetic field. A non-zero electric field is produced by the presence of electrically charged
particles and gives rise to the electric force; this is the force that causes static electricity and drives the flow
of electric charge (electric current) in electrical conductors. The magnetic field, on the other hand, can be
produced by the motion of electric charges, or electric current, and gives rise to the magnetic force
associated with magnets.
The term "electromagnetism" comes from the fact that the electric and magnetic fields generally cannot be
described independently of one another. A changing magnetic field produces an electric field (this is the
phenomenon of electromagnetic induction, which underlies the operation of electrical generators, induction
motors, and transformers). Similarly, a changing electric field generates a magnetic field. Because of this
interdependence of the electric and magnetic fields, it makes sense to consider them as a single, theoretically
coherent entity.
Light, as it turns out, is actually a propagating oscillatory disturbance in the electromagnetic field, i.e., an
electromagnetic wave. Different frequencies of oscillation give rise to the different forms of electromagnetic
radiation, from radio waves at the lowest frequencies, to visible light at intermediate frequencies, to gamma
rays at the highest frequencies.
Mana energy in the from of ectoplasm (mists and orbs) often appears as milky white merely because of their
oscillation in the visible light spectrum.
Alien Visitors
Some paranormal events can be explained by visitors from other worlds. The multi-verse is composed of
countless inhabited worlds filled with beasts and beings, many of which are known to earth as fables.
Elves, orcs, pythians, trolls, goblins and gremlins are all common creatures of folklore. Astonishingly many
of these beings actually walked and still walk the earth. Some alien visitors are dangerous to humanity,
while others seek only to survive long enough to return home.
Other worldly beings can reach Earth by opening portals that allow them to step from their world onto earth
in seconds. Some beings use interstellar ships to make the trek across the heavens. Investigators are often
called to deal with aliens who have established bases on remote parts of our world.
Paranormal Adversaries
Investigators often use a rough method to classify paranormal entities, depending on the overall actions and
goals of the entity. Some entities can earn multiple designations.
Horrors: Horrors are entities that seek to impart terror. They do not seek to injure or hurt, but relish in the
affect they have on innocents. Horrors will often appear to their victims.
Haunts: Haunts are entities tied to a particular area or paranormal event that portrays the past. They are
often repetitive hauntings with a lot of ectoplasmic activity.
Havoc: Havocs are entities that seek to cause mayhem and general confusion. Poltergiests are common
havocs. Havocs can be playful or pernicious.
Entities
The following is a list of the more common horrors, haunts and havocs which an investigator will face.
Apparition
Apparitions are not spirits; they are simply reflections of history embedded in time by mana. They don’t have
any physical form and you can almost see right through them. Apparitions are always completely white, but
not wispy at all. They are quasi-corporeal, but have no real existence in the material world. They can’t hurt
anyone in the material world and generally won’t even interact with those around them.
Apparitions are usually only a side effect of paranormal activity. They will sometimes provide a clue as to
the root cause of a haunting, but are not generally the reason for an investigation. Often apparitions will
accompany a more powerful entity.
Banshee
Banshees are women who suffered great emotional pain during their lives, usually because of unrequited,
lost or betrayed love. Their sorrow compounds, day after day, and fills them with a despondency that
envelops their soul. In the end, they may take their own lives or die of a broken heart. Whatever the cause,
death will not give them release from torment, but rather condemns them to eternity as an undead.
Banshees are deeply entrenched in romantic notions of love and will repeat poetry, sing and dance through
the night. Banshees are dangerous to men who cannot live up to their impossible romantic ideals. They are
also dangerous to women who get in the way when they want a man.
Demon
Demons are a manifestation of evil malevolence. Some demons are little more than deleterious clouds of
reeking sin, others have red skin, bat-like wigs and walk on hoofed feet and some can even appear just like
a normal person. A demon’s abilities and skills are as varied as their forms, but they all generally have a
debility or other weakness to which they are particularly vulnerable. Though demons may have many
variations they are united by the common intent of cosmic Evil.
Ghost
Ghosts are spirits that have become wispy quasi-corporeal entities. Their form is white flowing mist with a
white central core. They generally haunt specific areas and have the power to become invisible.
Gremlin
Gremlins are orange-skinned social creatures with pointy ears and beady, little, red eyes. They have a below
average intellect, but are capable of speaking and understanding simple concepts. They generally live in
small family units, and hide their homes within the homes of other beings. They can live happily in
crawlspaces or unused attics or basements; sometimes they even make summer homes in chimneys and coal
bins. Gremlins creep around houses after dark, stealing food and other supplies.
Gremlins are tricksters who delight in playing pranks and have no understanding of when a joke goes too
far. They throw rocks down at people passing below; set woodpiles to fall when someone removes a log; or
cut the outhouse seat so the unsuspecting person falls into the trench. In technological realms, they place
a skateboard at the top of the staircase or leave the kitchen cabinets open for people to bang their heads.
A favorite prank is to balance the cookie jar on top of the refrigerator so when the door is opened the jar
falls.
While their antics are generally only mildly dangerous, some gremlins learn to use traps. Once they learn
these pranks, they quickly exchange their less dangerous jokes for falling logs, man-catcher traps, trip ropes
near cliffs, spiked pits dug on common trails and exploding boxes.
Gremlins are attracted to machines and other devices. Though gremlins are not malicious, they often
damage machines which then work in unexpected or harmful ways. For example, Gremlins may loosen the
wings on airplanes or set traffic lights at intersections so that both directions are green.
Hag
Hags are ornery old women who do not realize they are dead. They continue their existence as an undead,
becoming increasingly bitter as they watch their loved ones pass on. In time, hags are alone in the world
with greying hair and leathery skin. They watch the world from their windows, scowling dangerously and
planning their retribution on their happy neighbors.
Hag homes are easily recognized as blights. They are dilapidated houses with sagging porches, peeling
paint, unkept lawns and overgrown shrubbery surrounded by weathered fences. They exude an aura of
foreboding, fear and loneliness.
People in the community pass these houses and laugh nervously. They may even ask each other, "I wonder
if old so-and-so is still alive." They will not know she is looking down at them from her upstairs window
eyes filled with hate. Hags want nothing more than to make the acquaintance of these new people, but they
turn away knowing well the bitterness of future loss.
Children should fear hags the most, for all hags hate their youth and innocence. Children don’t know what
its like to grow old and be alone; they remind the hags of their own lost hopes and shattered dreams. Hags
will kidnap children to torture and even eat them to hide the evidence of their deeds.
Children must never enter a hag’s yard. Balls that accidentally go onto the property should be given up for
lost. Trick-or-treating on Halloween is particularly dangerous as hags will often place large bowls of candy
on their stoops, inviting unsuspecting children to their doom.
Marynn
Marynns are deep-water dwelling lesser beings. They have dark-blue skin tone with thick knobby scales.
Their hands and feet are webbed. Their heads are narrow with large round fish eyes. They have sturdy jaws
with many rows of sharp teeth.
Their vast civilizations are built on the ocean floor and are primarily agricultural. Their cities are generally
constructed of stone and include a huge central square dominated on one side by a large temple complex and
on the other three sides by government and military buildings. Broad avenues radiate from the central
square and contain the private residences of the community. Outside the city edge, which is usually marked
by a low wall, are broad fields of sea plants grown for food.
Stereotypical Marynn culture revolves around the religious worship of a city deity. These pious people
gather each morning and evening in the square to pray as a community. Daily life revolves around pleasing
their god and performing the various duties necessary to run the city and feed its populace. Tasks are
assigned by religious leaders, work loads are shared and all property is communal.
There are Marynns who do not dwell in the cities and are considered by their religious brethren as “godless
ones.” Many have been banished from the cities, because of criminal activity or religious differences, but
some end up as outcasts due to the accident of birth. These Marynn exist as nomadic hunter-gathers and are
generally led by a charismatic leader who organizes the group as needed. Rarely these groups can become
large enough to found their own city or to take control of an existing one through military means. These
cities often begin as dictatorships, but over-time they may move to a religious theocracy which is the cultural
norm.
Poltergeist
Poltergeists are spirits that have become wispy quasi-corporeal entities. Their form is white flowing mist with
a dark central core. They generally haunt specific areas and have the power to become invisible. Poltergeists
are generally havocs and sometimes horrors. Their primary motivation seems to be causing confusion.
Reanimant
Reanimants are corpses that are animated by an infection, which activates the body’s muscles and nervous
system after death. Outbreaks of the reanimating infection have been so popularized in Hollywood “zombie”
movies that most people believe reanimants cannot possibly exist. The truth could not be further from the
fact. Outbreaks are frequent and often require a team of investigators or quick military response to
quarantine the area.
Reanimants are not intelligent and do not remember their past lives. Reanimants moan constantly and can
only speak short phrases. They are driven by an instinctual desire to consume living cranial tissue which
contains the neurotransmitters they need to survive. This explains why reanimants often call out the word,
"brains."
Reanimant bodies continue to rot and, as time passes, appear more corpse-like and have less motor
coordination. Older reanimants have mottled skin, shadowed eyes and blueish lips. Reanimants with
constant food supplies can survive for up to one month, but eventually they will cease to function.
Specter
Specters are terrifying entities of vengeance, always seen weeping bloody tears. They are formed from the
loss of love, betrayal of friendships or other tragic circumstances. Specters remain in this world to harm
those who injured them in life. Their vengeance will extend broadly and will include the friends, allies and
descendants of those persons who wronged the specter. Specters will continue to attack through the ages,
because they never forget or forgive and are forever tied to their moment of death.
Vampyre
Vampyres are undead supernatural beings who consume the blood of the living. They are subconsciously
rooted to their past and revere the age in which they lived. They dwell on the fringes of living society
experiencing a desire for life, called the yearning. The yearning keeps vampyres connected to their
humanity. If the memories of their life are replaced by an emptiness of the heart, the vampyre experiences
perdition. Vampyres in perdition are terrible to behold, because they often become vicious killers. To ward
off the effects of Perdition, vampyres retain the dress, behaviors, mannerisms and beliefs of their lives.
Horrific Humanity
Some people are bad and that’s all there is to it. Horror follows these people and investigators need to be
able to recognize the signs of their unraveling. While you’ll want to strike preemptively its not always
possible. When you find one of these people, you’ll want to get close to them and find out if they are
dangerous.
Cannibalism
A hundred years ago the practice of cannibalism was sensationalized by journalists who wrote about a few
primitive tribes in the South Pacific who shrunk the heads of their enemies and feasted on their flesh.
In later years rumors of cannibalism has been downplayed in the media, but continues to be a very common
practice. Police rarely release the grisly details to the public, but there are cannibalistic cult killings that
take place every year.
Some people eat human flesh because the believe it tastes good and has a nutritional value. They don’t
realize that eating human flesh has addictive qualities and that once you start, the desire for human flesh
increases.
For some people cannibalism has evolved into magical rite that allows them to steal another’s life essence
or to gain their victim’s skills or knowledge. These ancient practices are alive and practiced in the modern
world. Corporate officers, religious leaders and other powerful people often practice cannabilism to gain
an edge over the competition.
In rural America, cannibalism has become a secret roadside delicacy. As beef prices soar, many deranged,
backwoods chefs have resorted to kidnaping, killing and then carving-up lone travelers. Stopping late at
night to eat in a run down diner is not advised; you may end up as the next meal.
Cult Worship
Cult worship goes hand in hand with demon and devil worship. Everyone needs something to believe in and
down through the ages charismatic madmen have been able to convince groups of people that summoning
unpredictable, human-hating, soul-stealing demons as gods could somehow benefit them.
There is a fine line between legitimate religion and a cult. Generally, the religious leaders of a legitimate
faith empower their followers to better themselves, while cults tend to empower only the religious leaders
and often at the expense of the cult followers. Legitimate religions support the moral underpinnings of their
society, while cults encourage immoral or anti-social activity.
Investigators of the paranormal know that cult members practice heinous immoral rites to gain themselves
certain abilities. Cult members can gain invulnerability to harm caused by normal weapons, they can breathe
water, cause unholy wounds and increase their physical prowess.
Human sacrifice, especially the sacrifice of innocent infants, children and virgins, is prevalent in many cults.
Mass suicides are common ways to turn cult leaders into Avatars. The cult leaders convince their followers
of some impending doom and use their belief to become immortal deities while their congregations go into
the Void.
The United States Constitution guarantees freedom of religion so the worship of cults is legal and flourishes
everywhere. Small groups of insane deviants only come to the attention of the authority when they go too
far. This may take years; hundreds of people could die in that time. Our job as investigators of the
supernatural is to discover these cults and eradicate them before they harm too many innocents.
The cults that flourish in rural America often focus on the natural condition of the land; blighted crops, deep
wooded areas, isolated groves and weather events can form the basis for demon worship. Cults in the city
are more focused on the human condition. Demons often represent greed, avarice, hate and prejudice.
Mad Scientist
The line between brilliance and insanity is often blurred, but if you discover a secret laboratory in your hosts
basement I’d encourage investigation. If you should find human body parts floating in glass jars, irradiated
man-eating plants, mutated animals or similar suspicious activity, blow the laboratory and get the hell out
of there before he summons Frankenstein-like monsters to his defense!
The scientists of Adolf Hitlers’ Third Reich are prime examples of when science goes mad. Paranormal
experts were used to hunt down and destroy German supersoldiers and undead creatures created during the
last years of World War II.
Even today in remote areas, most often in South America, but more recently in the United States, members
of the NAZI party are still trying to explore scientific ways to bring back the Third Reich. There are even
those who believe that Hitler, the greatest human horror of modern times, still exists as an undead or other
malevolent entity.
Seance
A seance (from the french word meaning “sitting”) is a ceremony used to summon a spirit from the void.
The seance must be performed by a group of people and at least one of these people must personally have
known the spirit being contacted. The participants generally sit in a circle and one of their number leads
the group in calling the spirit. The spirit is not obligated to come, but any spirit hearing the call can use the
seance to enter our world. Most spirits can only stay for the duration of the seance, but every once in a while
a spirit has been able to remain behind in the form of a ghost, poltergiest or other haunting.
Serial Killing
When multiple murders appear to be forming a pattern they are said to be serial killings. The backgrounds
of these killings very often have some supernatural motivation. Bodies found with missing organs or murder
in a particular fashion are often indicated occult pursuits. Many demons require sacrifices by their minions.
When Jack the Ripper first made his appearance on the fog shrouded streets of Victorian London no one
realized the influence he would have over later generations. Now-a-days copy cat killers abound and the
psycho-slasher has evolved his craft into an art form. The media and Hollywood have made the most famous
of these madmen into legends. I always advise people against sending their children to summer camp or
stopping at lonely out-of-the-way motels.
War
I’ve never been in a war, but my grandfather fought in World War II. From what he has told me the horrors
of war can rival anything we face. Wars represent the darkest hour of humanity. They provide all the
negative emotion necessary to turn even the holiest of hallows into black blights. Wars attract all forms of
evil malevolence. The battlefield has spawned more demons than all the lovers quarrels put together.
Oftentimes wars can quickly create undead or other hauntings.
Witch
I’m not talking about the New Age mystics who like to burn incense and warn that bad spells come back
three-fold. I am referring to the broom riding, demon-worshiping women who want to use your body and
steal your soul. Don’t be misled, not all witches are ugly with warts, there are some witches who are very
beautiful on the outside, but they’re just as ugly on the inside. Also, watch out for their familiars; those
black cats and ravens can rip your face off! Be careful when you tangle with a witch, because they revel
in casting harmful hexes and are not above using their sexuality to their advantage.
Paranormal Places
There are dark places in this world of blighted mana that spawn all sorts of evil. The black mana flows carry
evil throughout the world, flowing like poison through the bloodstream the taint brings death to all it touches.
You’ll know a blight when you enter it, dark gnarled trees, brown grass or dead plant matter, the smell of
stagnation and a feeling of dread.
Blights are obvious places to find paranormal activity, but others may surprise you. The truth of the matter
is any place can become haunted under the right circumstances. All it takes is a jealous lover, angry parent
or sibling, a betrayal of trust, a desperate crime or sometimes even a tragic accident to subject a place to
paranormal activity.
I’ve traveled the world encountering all sorts of hauntings. It’s easy to find horrors, haunts and havocs
during wars and in places of poverty, but do not forget the less obvious locations. Here, under the guise of
peace and prosperity can exist terrible terrors that exact a toll on humanity in the most benign of times and
places.
Cemetery
Whenever investigating gets slow I will visit one of my local cemeteries. Often I do a public service by
chasing off teenagers out tipping over tombstones, but every once in a while I find a recently risen undead
roaming amid the stones. I like to play it safe and destroy undead when they first awaken and their muscles
are still stiff from the grave.
Cultivated Field
You may be surprised to learn how many horrific demons have inhabited cultivated fields. When the world
had an agricultural base and people depended on their crops for life there was a lot of emotion pent up in
the fields. The mass of growing plant life gathered mana energy that combined with the farmer’s fear of
drought, early frosts, vermin, insects, flood and so forth caused the crops to become lightening rods to the
paranormal.
Farmers generally hang charms and hexes over their barns to protect their families. Their belief in their
simple charms were often enough to stop demons and other entities from forming. If a haunting is
particularly bad the farmer (or others in the community) may be forced to cut protective symbols into his
fields.
Many people call these geometric patterns crop circles and investigators should learn how to make them if
they are planning to work in rural areas. Each pattern is specific to a particular type of entity or haunting.
Deep Water
Oceans and lakes have always been a place of mystery and long have people wondered at the denizens of
the deep. There are countless stories of sea monsters. Giant squids and flesh eating fish abound in the ocean
and remote lakes of the world. Some lie dormant in the mud for centuries before rising up to hunt again.
A strange race of underwater beings dwell in the blackest deeps and come to the surface to hunt. These
underwater humaniods will sometimes trade with people living close to where they live. Sometimes this
relationship deepens and the humans practice the strange magical rites of the underwater dwellers.
Cultists serving underwater deities will sometime have webbed fingers or toes. They may even develop gills
on their necks to breath water.
Deserted Ruins
When one thinks of ruins they often picture the European landscape dotted by the old castle walls, but
magnificent ruins do not own the market on hauntings.
Every community in America has an abandoned house the town council has condemned. In urban America
is not uncommon to find abandoned factories or warehouses in the business district or along the waterfront.
In rural America the landscape is filled with old wooden structures or stone foundations. In the western
states there are many ghost towns weathering in the desert and after the sun goes down these places give rise
to spectacular sights.
Deserted ruins often become home to paranormal manifestations. There is something about an uninhabited
structure that draws malevolence. Some people attribute the tendency to obvious causes such as squatting
vagrants who bring thoughts of madness and loss, the drug deals consummated within the walls or the bodies
dumped in the basement.
I tend to think that the property became empty and stayed that way because of an underlying cause. When
I investigate haunted ruins I deal with the active manifestations, but then I search for the underlying causes
of the original abandonment.
Foreboding Grove
Everyone has a stand of trees close to their home that is a little darker than normal woods should be. The
trees may be part of a park or on an undeveloped lot. Often these woods have spooky stories surrounding
them that kids tell in a half-joking manner, but there is often more truth than fiction to these tales.
I had the Deadman’s Drop in the neighborhood where I grew up. The Drop was located in a grove of dark
intertwining trees on a wooded hill. A stream had undercut some of the grove leaving a fifteen foot drop
into the rocky water below. As a child my friends told tales of people falling from the embankment and
breaking their necks. Years later I went back and found a minor paranormal manifestation causing havoc
by pushing people over the precipice.
Haunted House
Any house can become haunted. Houses don’t have to be old to attract spirits or demons. I have been to
many homes, built as part of residential developments that became home to supernatural denizens. Often
these houses are built overtop Indian graveyards, lew lines, underground streams, battle sites or similar poor
locations. Sometimes, accidents happen on the construction site or vagrants visiting overdose on drugs while
seeking shelter in the half-finished homes. House hauntings can arise from sources to numerous to list.
Phantom Vehicle
Phantom cars, ships, trains and planes are a common occurrence. They are almost always accompanied by
a shadowy white ectoplasmic mist. The mists represent a blending of time and space that allows the
phantom vehicle to exist.
It is a common enough occurrence to see old schooners or pleasure boats on the oceans and along the sea
shores, but one should not forget that large rivers especially the Missouri and Mississippi rivers have had
their share of ghostly sightings. Phantom ships often take on sufficient form to allow people to walk on their
decks and interact with their ghostly crews.
Trains are less common, but many times they’ve pulled into stations and doomed passengers have gotten onto
their cars. The haunted trains often end in a fiery crash and the burned bodies of the passengers are found
alongside the tracks with no wreckage or explanation. Sometimes these trains go straight to Hell or some
other dimension and the passengers are never seen again.
There are many kinds of phantom automobiles, ranging from old cars to Mac trucks pulling trailers. Some
appear on highways to run persons down, while others take their passengers on wild adventures through the
ectoplasm.
Stone Circle
Stone circles were once used by the primitive magic-imbued people of the past to contact spirits and demons.
Many are constructed over powerful nodes whose power, protected by the ring of stones, has not diminished
over time. Many of the stone circles are still active and sometimes allow things to gate into this world.
Secret Societies
There have been many so called Secret Societies in the history of the world. Some are little more than
fraudulent enterprises created to dupe marks out of money by promising to disclose magical powers to their
members, but others represent true arcane organizations that can and do impart special knowledge onto
worthy members.
I’ll not take the time here to discuss the many “not-so-secret” secret societies. Many books have been
written about the Knightly Order of the Templars, Society of Freemasons, Rosicruscians, Charcoal-Burners,
Gnostics, Roshaniya and so forth. Some of these did (and may still) have arcane components, but many have
been watered down and sacrificed so the true “secret” societies could remain hidden.
I’ll urge my reader to examine other sources of information about the common secret societies known to the
world and I’ll spend this section detailing secret societies that have remained relatively unknown to the
population at large, but have had a profound impact on our world. Each of these arcane secret societies have
manipulated the course of world events.
All of these societies contain members who are capable of manipulating mana and will not heistate to kill
or do worse in the course of their missions. When confronting secret societies the investigator must take
great care. These societies have existed for many centuries and have vast resources. They almost always
have connections in government and criminal enterprises. They may even control police forces and judges
in the areas where they operate.
It is the task of the specially trained paranormal expert to investigate and if necessary destroy members of
these secret societies who create a danger to society. Many members of societies are content with furthering
economic goals, but too often they begin seeking more direct power through paranormal means and this
draws our attention.
The average team of investigators should start with simple hauntings and build up their skills before taking
on a multi-national arcane organization. These societies are very dangerous adversaries and be warned
because defeating one cell of the group will have little effect on the overall global organization and reprisals
may be made.
Blackened Skull
This divine necromantic order is devoted to preserving and using the power of necromantic magic. Its
members are twisted purveyors of corpses and connoisseurs of fine bone structure. They are often doctors
or other professionals. Their powers include the creation of undead and the use of enervation magic.
During the Middle Ages they attempted to conquer Europe using a vast army of undead that marched under
their black skull banner. They were defeated by the Church and the Knights templar. The Society of the
Blackened Skull fell back into obscurity.
Members of the Blackened Skull are currently operating in their world countries. They often cloak their
activities in organizations that offer humanitarian aid. They secretly build their undead armies and await
for an opportunity to strike.
Members of the Blackened Skull are often decentralized and rarely come together, but a movement within
the organization seems to be encouraging greater cooperation perhaps to make another attempt at world
domination using undead.
Naturalists of Gaia
The naturalists are a group who disdain the technological trappings of modern society. They would like to
reduce society down to an agricultural or hunter-gatherer society.
Many people stressed out by the fast pace of modern life are duped into serving this society. Its tenets have
a certain benign appearance, but investigators know that leadership in the society seeks to reduce the world
to a time when those with mana would hold great power.
The less violent members of this secret society encourage protection of natural areas. They are active in
governmental legislation protecting wildlife and open spaces. They are not generally dangerous.
The more violent Naturalists of Gaia promote the reclamation of settled areas through natural disasters.
They are rumored to practice a ceremonial magic that can actually cause natural catastrophes. Recently they
have been very active and claim responsibility for causing the various floods, tsunamis, tornados and
hurricanes that have plagued the world.
Individual members have great control over beasts and weather phenomena. They can throw lightening and
command the earth.
The Naturalists are a close knit society and members are in constant contact. There is some disagreement
between members over the loss of life caused by the natural catastrophes and the fact that the violence did
not achieve their ends. In every case the destroyed towns were rebuilt and more people moved into the area.
The radicals demand more destruction, while their comrades call for less drastic measures. If the radicals
continue there will be a great need for paranormal investigators to specialize in combating these natural
threats.
Divine Preservers
The stated purpose of the Divine Preservers is to ensure that magical knowledge is not lost to the world.
They were founded in Europe during the Dark Ages when the Church began persecuting those who were able
to use magic.
They are collectors of arcane knowledge and have vast libraries of ancient grimores and other works. Their
libraries are spread around the world in the basements of members. A master database exists, but has never
been located.
The Divine Preservers are not violent and have actually helped investigators destroy harmful entities by
providing background information or other useful knowledge.
However, the Divine Preservers do not discriminate when it come to the dispersion of knowledge. They will
supply information to whoever asks in an effort to preserve it. They have unwittingly supplied arcane
teachings to some of the most powerful villains in the past few centuries.
Time Line of Terror
Investigating the paranormal was not limited to just the modern age. Down through the ages people have
hunted and been hunted by horrors, haunts and havocs. Ancient societies were in general much more
magically inclined than our current world and as a result there were many more instances of paranormal
activity.
Horrors, haunts and havocs come and go, waxing and waning with the people and the times. When humanity
is troubled, as in time of social unrest or political upheaval, supernatural activity increases. The reasons for
this rise is best understood within the context of various social climates.
In this next section I’m going to go through some segments of our world history outlining the kinds of haunts,
horrors and havocs present in each. Many of you might think history is boring (I agree), but I learned the
hard way that it’s important to recognize historical context.
History repeats itself over and over, empires rise and fall to be replaced with another, but humanity remains
the same and so do the horrors faced. Each age has its own particular terrors tied closely to people existing
in that society
What concerns me most is that unlike previous ages our contemporary world is so broad and fast paced that
it has aspects of all the horrors, haunts and havocs from previous ages and more. I fear for the future of
humanity.
Ancient World
14,000 BC to 500 BC
The ancient world was ruled by a magic-using elite who controlled the population with superstition, religious
beliefs, force of arms and magical power. During this time genealogy was carefully studied and marriages
were planned to ensure those capable of using magic passed down the traits through family lines. There was
much in-breeding to ensure that all siblings were able to use mana.
People feared their leaders and the world around them. It was a time of magical beasts, where dragons
owned the sky and wolf packs roamed the woods. It was also a time of cults, demon worship and
supernatural beasts.
The kings were petty and often insane or sickly from generations of inbreeding. The average person was
prayed on by all kinds of monsters, human and otherwise. The world was full of blights and black mana
flowed everywhere.
We don’t really know what kind of paranormal investigations went on during this period, but one could only
imagine the extent of their workload.
Classical Era
470 BC - 476 AD
The Classical Era is a time when magic and science existed harmoniously. Democracy took root in ancient
Greece and by the time of Rome the petty magic-using tyrants of the Ancient World were mostly deposed
to be replaced by the stabilizing power of the Roman Empire.
In Rome, the rise of science and rational thinking blended with the use of magic to create a highly developed
culture that lasted for nearly 500 years. Many volumes have been written about the fall of Rome, but I’ll tell
you what caused the end of Rome in one paragraph.
A decline of morality and increased poverty formed social stratification that led to the creation of blighted
areas within Roman cities. These blighted areas spawned demons and other entities that exacerbated the
conflicts between various factions within Rome. Rome rotted from within, putrefied by blights leaking hate
into the population. The barbarian hordes that swept across the Empire were just the nails in the coffin of
Rome.
Records indicate that Roman society had no place for the paranormal investigator. They had plenty of
soldiers and too many priests, but no one to combat the impact of blights on their civilization. Perhaps if
Roman society had their version of the paranormal investigator, their society would not have been destroyed.
It is ironic that much of the modern paranormal investigator’s effort is directed to destroying these blighted
areas before they can taint the population around them. The United States could end up just like Rome if
social stratification continues and there is insufficient activity to counterbalance the negative emotions
created by an angry, stratified population.
European Dark Age
477 AD - 1453 AD
The removal of the strong, centralized government of Rome caused Europe to fragmented into small
individual kingdoms, where local lords exercised power in their immediate vicinity. Vampyres and
Lycanthropes enjoyed a resurgence in Europe as did magic using beasts. The landscape was a blighted mess
and people needed a unifying force to swing the world back into a state of balance.
The people of Europe turned to the church, whose leaders actively campaigned to destroy the blights and
black mana flows. The church began hunting magic-users and non-humans of all types and persecuting them
as servants of the devil. Thus, was born the precursor to the modern paranormal investigator.
The witch hunter was the salvation of Europe and the fulcrum on which the world was levered from the Dark
Ages. Mana flows were purposely disrupted and the dark energies were directed into cleansing churches
where congregations of pious people prayed to redeem their society.
The Dark Ages was a time of superstition and fear. Anyone who manipulated mana was seen as an enemy
of the church and many good people died. The church practiced genocide on a immense scale and it was
during this time that most people capable of using mana were killed.
Since mana-use is hereditary, the numbers of people able to use magic dropped drastically during the Dark
Ages. This decline in the use of magic allowed people to explore science and technology which eventually
gave us the industrial revolution and the modern world.
Today most paranormal investigators no longer believe any person using magic is “evil” or has connection
to the Devil. As an investigator you will encounter people who use magic in many forms. There are many
pagan worshipers, herbal healers, acupuncturists, faith healers and diviners who benefit society.
In the modern world people using mana cannot be killed merely because they have an arcane or
extraordinary skill. We understand magic as the manipulation of a force called mana and believe this
manipulation can be used for either good or ill. Not all of these people are evil and some may become your
allies, but you must remember that these people have their own agenda and may be members of secret
societies.
Colonial America
1650-1790
Those settlers coming from Europe to the New World found a forest filled with supernatural beasts and
faced a people who practiced shamanistic magic and communed with nature spirits. First hand accounts
recorded in journals tell how the settlers built their small villages along the coast and clung to each other
in the darkness after sunset.
Beyond the log walls of their rough hewn cabins and palisades was a vast land very different from their own.
Magic had fled the Old World during the Dark Ages and most settlers believed magic to be superstitions
of their grandparents’ times. But in the New World magic was still used and the force of mana permeated
all things.
The American Indians had a rich magical heritage involving complicated rituals and prayers in every aspect
of life. The Indians could use magic to cure the sick, aid the wounded, enchant items, speak with spirits and
even call forth the elements. There were even groups of skin walkers who could assume animal form. When
war between the settlers and Indians occurred the Indians used their magic to summon elementals and create
undead things to attack the settlers.
The forests were filled with giant trees and wild beasts raged through the underbrush with no fear of man.
Journals of the time describe crows that called lightening from the sky and wolves that slid through the
shadows. During the day the settlers hunted and trapped along the edges of these great arboreal expanses,
but they dared not go into the heart of these primordial woods even under the light of the sun.
The story of Early America was the struggle of the colonists to hunt down the monstrous beasts that roamed
the wilderness and understand the pagan powers sent against them by the Indians. The settlers relied on their
faith in god and their simple weapons.
The few witch hunters who came to early America had their hands full and sometimes their efforts were not
enough. The disappearance of the colony at Roanoke is an example of their early failures, but in time more
witch hunters were trained and the power of magic was lessened by reason, wit and science.
As western civilization spread westward, the lands to the east of the Appalachian Mountain Range became
less dangerous and the people prospered. The monsters who remained were forced to live in the shadows
and their number diminished greatly. Settlements grew to towns and then to cities.
The time of terror was over, but people did not forget the roaming packs of winter wolves dragging children
away from their homes, vengeful Indians spirits still on the warpath long after death, vicious cave bears that
feasted on flesh and a thousand other horrors. These truths are still imprinted in our culture as folk tales.
The encounters with magic in the New World had an interesting effect in Europe during the 17th and 18th
centuries. Western civilization had a great fear of magic and witchcraft and the powers of the Indians filled
most with dread. The stories carried back to the Old World created a hysteria. The church responded to
the panic by leading a campaign throughout Europe against all heretics; witches, warlocks, alchemists and
all sorts of mages were hunted down and put to death.
The witch hunts were not limited to Europe. As the New World became more civilized the colonists moved
to ensure mysticism did not threaten their society. The most famous witch hunt in Colonial America took
place in Salem Massachusetts in1692 where 19 convicted witches were killed. There were hundreds of
reported witch trails throughout the colonies and many hundreds more that went unreported because no
community wanted to be labeled as one who harbored such criminals.
I included Colonial America in my time line, but because it shows how societal opinions can impact on
Investigators (then known as witch hunters) and shows a time when Investigators were known to the world
and worked with law enforcement. In the modern world, hunters of the supernatural are more likely to be
arrested by the law.
In Colonial America many of the investigators of that time worked with people of authority to discover and
destroy anyone capable of using magic. Hunting witches was a full time occupation. Investigators were
respected and often empowered by writs issued by the governing authorities and many investigators had
strong ties to the Church.
As the colonial period drew to a close, the world became more civilized and people stopped believing in
magic and spirits. Expectantly, the investigators of later periods chose to operate in secret, avoiding all
interactions with general society and law enforcement who did not understand or appreciate their
contributions to the world.
Cajun America
1810-1850
In 1803 the United States purchased Louisiana and the City of New Orleans. It was a land of fog shrouded
swamps and river deltas. It was a dark place, full of blights and necromantic magical flows capable of
raising the dead. This phenomena has yet to be explained. Some believe that eons ago a terrible prehistoric
event took place in the delta and its effects are still being felt millennia later.
New Orleans was settled by the French more than one hundred years before the American purchase. The
city was a stopping place for pirates and a haven for practitioners of voodoo who used the necromantic magic
of the land. New Orleans was a dark, mist shrouded swamp city, full of twisting, muddy alleys and
ramshackle buildings. Crime was rampant and dangerous hauntings were commonplace.
By the 1830's thanks to cotton and sugar, New Orleans became one of the richest, fastest-growing cities in
the U.S. Sprawling mansions rose through the Delta as great plantations spread across Cajun America. But
no matter how much wealth, prosperity and success developed in New Orleans, it could not erase the
necromantic undercurrents of the land itself.
The Delta has always been a land of the dead. Zombies wander the swamps, ghouls prow the city streets and
vampyres are commonplace in the dance halls and bars that dot Bourbon and Canal Streets. Vast above-ground tombs in the cemeteries of New Orleans were called "cities of the dead" because of the prevalence
of walking corpses. The religious icons and occult symbols that adorned the rusty ironwork, weathered
stones and crumbling mausoleums did little to stem the tide of death rising from these blighted places.
In the 1850's, the spontaneous rising of the dead came to a climax during the yellow fever epidemics that
killed thousands. Almost every investigator in America had to go to the city and surrounding areas to lay
the dead back to rest. Their cleansing activities had a positive effect on the blights, but every few decades
there is an uprising of death again that needs to be addressed.
The City of New Orleans needed to be cleansed again in the early twentieth century and now one hundred
years later a terrible flood has initiated a new round of paranormal activity that needs to be addressed, but
there are not enough investigators to do the job.
Victorian England
1880-1900
This era of English history borrows its name from Queen Victoria who ruled from 1847 to 1901. During this
time the English Empire had spread across the globe to exotic places like Egypt and India and technological
marvels were being discovered every day. Medical and scientific advancements gave hope for all that a
better life was dawning- vaccines, antiseptics, anesthesia, electricity, dirigibles and subways.
I am sure that my reader will find it hard to believe that horrors, haunts and havocs could gain a foothold
in this time of scientific achievement, but I will direct your attention to history for in a short time the glory
of the British Empire would fall to nothing and England would be a lonely island without colonies.
Many people have their theories on what made the British Empire crumble, but as an investigator I will share
mine so you can see trends in future societies and act to avert catastrophe.
High Victorian society was governed by specific social costumes, called Etiquette, that governed almost
every area of daily life. These codes regulated the behavior of men and women in all social circumstances.
These seemingly innocent social rules created a stratification between the rich and the poor.
We’ve seen the effects of social stratification before in Rome and we see it developing in the United States.
Social stratification of Victorian England and the accompanying poverty and desperation blighted the
landscape and caused an increase in paranormal activity that tainted the population.
When one thinks of Victorian England, one often pictures men dressed in long over-coats with top hats and
women wearing lovely gowns. They ride through gas lit streets in handsome cabs that clack along the
cobblestones on their way to lavish social occasions. The rich enjoyed formal dinners with carefully panned
courses, vast galas with music and dancing and invitations to displays of exotic artifacts recovered from the
faraway lands conquered by the British Army.
But beneath this glitter was a dark landscape of poverty, inequality and injustices. Along the same streets
where the wealthy road in opulence, the poor struggled to survive. Here, there were workhouses,
overflowing jails and crumbling row homes filled with desperate people. There was nowhere for these
people to go and they could never hope to rise above their station as society conventions such as etiquette
set them apart from the wealthy.
This social stratification created the squalled conditions that encouraged the rise of horrors, haunts and
havocs. Inspired by the blights, mad scientists concocted and built crazy machines that wrecked havoc and
mayhem; cult members turned to evil gods brought from Indian, China and other foreign places; madmen
like Jack the Ripper stalked the streets with supernatural powers of avoidance; and legends of the old Europe
returned as werewolves stalked the fog shrouded moors and vampyres came to feast upon the poverty
stricken people of the city.
Prohibition America
1920-1933
The “roaring twenties” as the time would later be called was a wild era of speakeasies, flappers and
gangland violence. Lobbying by the Anti-Saloon League and the Women’s Christian Temperance Union
led to the passage of the 18th Amendment and the Volstead Act in 1919 which made it illegal to transport
or sell any alcoholic beverages.
Millions of American scoffed at Prohibition and liquor in the form of “bathtub gin” and “moonshine” was
made in homemade stills across America, but this was not enough to supply thirsty Americans.
The demand for liquor was great and prohibition spurred the growth of organized crime. Criminals supplied
alcoholic beverages to the thirsty population racking in millions of dollars in profits. The cities were
plagued with gun battles, drive by shootings and execution style murders. Notorious criminals such as Al
Capone, George “Bugsy” Moran and Dion O’Bannion became famous for their exploits.
In this time of criminal activity, government corruption and moral ambiguity blights could have formed
wholesale across the country leading the United States to ruin, but the formation of blights and the
accompanying spread of taint was impeded by strong countervailing social pressures.
The 1920's was a time of world exploration and scientific advance that captured the imagination of the
average person. While times were hard discoveries were still being made by the average person exploring
his backyard or working in basement laboratories. The American Dream was alive and livable by the
average American. In this optimism blights could not fully form.
The 1920s was also the meeting time of old fashioned ideas and the dawn of technological sophistication
and there was much work to be done by investigators. The American people were confident in their
developing scientific sophistication and they acted without regard for old superstitions.
Because of their curiosity, avarice or just plain foolishness they would undertake activities that often lead
to their ruin. I remember a wealthy gentlemen who made a fortune in business, but he was a fool when it
came to the paranormal. He purchased an old Indian burial ground because it was an undeveloped tract of
land close to the city. Despite warnings by old timers, he built his mansion on the hallowed earth. The fate
of his family was terrible and after being accused of their murder he took his own life. Three teams of
Investigators worked to cleanse the home of vengeful Indian spirits.
Scientists of the time caused much havoc with their intrusions into things both old and knew. Inventors with
basement laboratories hatched all kinds of horrors in their pursuit of scientific advancement; Archeologists
unearthed mummies and brought them from their tomes in Egypt to display in museums or private showings
where they awoke to enact their curse; American naturalists exploring the Amazon brought back plants that
fed on the blood of those who viewed them; Explorers of the Antarctic discovered strange remains and
brought them back at great peril to their city and scientists exploring the limits of our three dimensions
opened doors to other dimensions admitting terrible things into our world.
A craze of Spiritualism swept America in the 1920's. While many were simply fraudulent performances
using speaking trumpets, moving tables, floating sheets and other props, some mediums were capable of
contacting the Beyond.
On October 24, 1929 the stock market collapsed and the bubble that had been the roaring twenties burst.
The nation fell into despair and blights increased exponentially. As we have seen before the fall of society
gives power to the malignant forces of the world. During the years after Black Tuesday proponents of the
paranormal acted brazenly, but there were a large number of paranormal investigators who could destroy or
debunk the blights before they could trigger total societal collapse.
Haunted carnivals traveled the dusty roads and highways causing mayhem as they moved from town to town.
While the midway rang with laughter and sparkling lights captivated children and parent alike, innocents
died horrific deaths in the shadows beyond the midway. These traveling cesspools of evil concealed cultists,
killers, werewolves, vampyres or worse. The dark carnivals with their capering clowns, deep voiced ring
masters and grotesqueries were some of the most horrific hauntings of the age.
In the mid-west the farmers fought nature demons that brought massive insect swarms that stripped crops
from the field and flesh from the bones. Science blamed the dust-bowl on a drought, but science could not
battle the vengeful spirits called by the shamans to suck the water from the land and drive the civilization
back to the coasts. Investigators were needed to hunt down these nature spirits running amok.
Prohibition was repealed in 1933 and the era came to a close.
Blighted Germany
1920-1945
Following the Great War the people of Germany suffered under a treaty that left them a bankrupt nation
governed by a corrupt democratic body known as the Weimar Republic. Inflation plagued the economy and
money became worthless.
The grand city of Berlin- filled with opulent hotels, theaters and nightclubs- shuddered to a halt. People sold
their family heirlooms for loaves of bread. Paintings were pulled from walls and gold gilding was stripped
off the furniture; when all this was gone the people still faced starvation.
These desperate people of Germany would do anything to survive and they began to turn on their leaders
who they blamed for their condition. Spies, political intrigue and rebellion were the hallmark of Weimar
Germany. In raucous beer halls artists, writers, theater performers and the decadent youth of Germany met
with disgruntled old soldiers to plan the overthrow of the Weimar Republic.
Amid this conspiratorial environment stalked an insidious evil that gave rise to the greatest horror of the
Twentieth Century. The NAZI party competed for control of Germany with many other political parties and
institutions. The only difference setting the NAZIs apart from the other fascists in those early days was the
NAZI’s reliance on occult practices and their willingness to enlist demons and other paranormal creatures
into their service. They used the blighted landscape of Germany to their advantage.
Many paranormal investigators went to Germany in an attempt to stem the rising tide of terror. They met
harsh resistance when they encountered members of the NAZI party. In later years, NAZI storm troopers and
elite forces hunted down all the paranormal investigators in the area and placed them in concentration camps
with others he saw as a threat. Hitler wanted the blights to develop, he was nurturing their necromantic
essence. His plan was to harness their energies and spawn supernatural soldiers to conquer the world.
Berlin was awash with desperation and vice. It was a black parody of empty hope where a desperate people
shed all morality to survive. The rise of Hitler ended the Weimar Republic and swallowed the German
people into the belly of his madness.
World War II covered the European landscape in bloodshed and death and brought the entire world to the
brink of madness. War creates the worst kinds of horrors, haunts and havocs and the United States
Government was forced to form paranormal investigation teams.
This super-secret agency sent teams behind enemy lines to disrupt or destroy Hitler’s paranormal research
facilities. Their heroics allowed our soldiers to win the war, because if Hitler had been able to unleash the
things he was fostering on a large scale the world could have been destroyed.
Rock and Roll America
1950-1965
By the end of World War II thousands of young servicemen came back to America and in less than a decade
rock and roll was born. An exciting new music for exciting new times.
The soldiers wanted to pick up their lives and start families in new homes with new jobs. American society
leapt forward with an energy never before experienced. Technology improved, lifestyles changed and
American industry expanded as never before. There was growth everywhere.
The 1950s were a time of blue jeans, poodle skirts, slicked back hair, hula hoops, coon skin caps, silly putty,
hot rods and teenage rebellion. It was a time of television and radio and the advent of mass media appeal.
The success of the post war-era was marred by the cold war with Russia and the conflicts in Korea. The
atomic age was on hand and mutual destruction by nuclear attack caused an undercurrent of fear that touch
all levels of American society. The cold war was a time of spies, bomb shelters, air raid practices and anti-communism.
This perfect environment for horrors, haunts and havocs was disrupted by countervailing social pressures.
Rock and roll music swept the nation and no matter how bad things appeared there was unshakable hope in
the rhythm and song. There are those who believe the development of rock and roll music was encouraged
by the government to distract a population and to prevent the formation of blights. Despite the fear, blights
could not form when the youth of America were busy doing the Twist.
The people of the 1950s were the first society to commercialize the paranormal on a large scale. The drive-in movie theaters showed black and white movies depicting all sorts of horrors, haunts and havocs to a
desensitized population. The great irony of the time is that the more movies Hollywood made, the less
people believed.
It always amazed me how close to the truth so many of those celluloid strips came to the truth. The Day of
the Triffids was about plant monsters that tried to take over the world. A small town in North Dakota
experienced a similar fate and if not for a troupe of intrepid investigators perhaps the world would have
suffered a Day of the Triffids. The Creature from the Black Lagoon aptly described the fate of many who
traveled the Amazon only a few decades before. Even the zombie film The Night of the Living Dead which
showed corpses coming to life and rampaging across the countryside was eerily reminiscent of the zombie
epidemics in New Orleans in the later half of the 19th century.
This era demonstrates how a segment of society can prevent a general decline of the landscape. Rock and
roll music and the commercialization of the paranormal helped prevent the formation of blights in a
terrifying time of fear and suspicion that under any other circumstance could have potentially destroyed
America and possibly the world in a nuclear holocaust.
Free-Love America
1965-1975
The late 1960s and early 1970s were a time of great social change. The young people rebelled against the
conservative 50's and rejected the war in Vietnam. Radical new ideas were developing on college campuses
and in hippie communes all across America. Music motivated people and bands like Led Zeppelin and the
Doors captured the hearts of the people. Psychedelic drugs were in common use and people experience a
resurgence in shamanism and magic. Cults were on the rise as young people searched for something to
believe in.
The hippie movement came to represent an entire generation whose uninhabited sexuality and forays into
the occult brought forth countless horrors to plague their society. The remoteness of Hippi communes made
them the perfect target for demons and madmen.
This was the era of the serial killer. Slashers abounded, people lived in fear of killers like the Son of Sam
and others like him. Hollywood was quick to seize on the terror and produced a series of occult thrillers
focusing on unstoppable demonic killers.
Contemporary World
2000- Present
You would think that by the twenty-first century horrors, haunts and havocs would be gone from the world,
but you would be wrong. While its true there’s not as many as in past ages, those that remain are the
strongest, smartest and by far the most deadly of all the horrors, haunts and havocs that have ever plagued
this world. Many of those surviving have been alive for thousands of years and its going to take some hard
work to bring them down. They are dangerous beyond your imagination.
In our age of cell phones, computers and the Internet there are still monsters in the darkness and a need for
investigators. The modern world has all of the excesses mentioned in the previous eras and its own
particular nuances like the Internet where horrors stalk cyberspace waiting for their moment to escape.
There are people whose New Age practices, include mass suicides, satanism, vampyrism, voodoo and
demons summoning. Corporate, political and religious leaders are on the fast track to power, using dark
magic to aid their meteoric rise.
The stratifications of society are as deep in the modern world as in any previous era. The rich get richer and
the poor fall deeper into debt. College doesn’t guarantee a job and too many people are stuck in service
oriented jobs that they hate. The world seems to be on the brink of something dreadful. The balloon of
society keeps rising higher and one wonders when it will burst.
The commercialization of paranormal activity is greater today than in any previous generation. Never before
have so many people discounted the existence of magic. Hollywood cranks out a new horror film every
week and the eager population treats them all as fiction.
The modern world is moving to an apocalypse and we desperately need teams of trained investigators.
Social stratification, immorality, and the rise of secret societies and cults are signs we have seen before
throughout our history. Add to that a reliance on technologies susceptible to paranormal manipulation and
a general ignorance of the paranormal and you have a recipe for disaster.
We need more professional teams of investigators. Recent studies have shown that in the past five years the
number of blights in the world has more than doubled. At this rate every major town will have a blight in
less than a decade! We’ll need a team in every town if we want to avoid being overrun.
While there are lots of amateur groups ghost hunting, there are only a few professional organizations in the
world devoted to hunting horrors, haunts and havocs. Some are small grass roots groups, while others are
large corporate endeavors. A few have government funding, but most exist as private entities. All secretive
and hard to break into and many have isolated themselves from each other.
Conclusion
It’s ironic that we are experiencing a resurgence in recreational ghost
hunting. Many books are being published on the topic and the Internet is
filled with fan sites, but people do not understand what they are looking for.
There are even a number of television shows depicting amateurish buffoons
bumbling around in the dark with ghost hunting gear. Their prefatory
research is minimal, they carry no weapons and have absolutely no self-defense training.
This kind of publicity encourages foolhardy investigation. Many lives have
been lost as amateurs explore areas of paranormal activity without
understanding the context of what they face. While looking for “orbs”, they
find a monster that rips off their face. Whose fault is this? I blame the
media. I blame the buffoons demonstrating a disrespect for the power of the
paranormal.
It is my hope this document will save lives by providing honest answers and
encouraging solid investigatory skills. We live in a dangerous time, the mana
flows are darkening and blighted nodes are becoming more common. I
believe that paranormal activity will increase and we will need more
investigators to combat these threats. If you are interested in becoming an
investigator please contact me.
Robert Folsom
2005
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