ISLE OF ASGARN, LANDS OF THE ANCIENT PATH
SUMMARY: Many tribes of the Ancient Path were ready for war. They wanted to swoop down and drive the Asgarns into the sea, to reclaim their island.
But they saw the nations of Shoria and Kell landing troops on the coast of Asgarn. They also heard that Holt did not hold up their end of the bargain in destroying the Asgarn army on the continent. Further, Ancient Path Guildsmen from Evermoore came to the Island of Asgarn and spoke out against the attack (see player prologue). Additionally, there is a potential for a reunification of the Northern Confederation and shifting political alliances in the Five Kingdoms. The Ancient Path were also told of valuable gold deposits on their lands. The shiny metal is very important to outsiders.
Together this was enough to stop the planned attack for the foreseeable future (The decision to attack or not was determined by a dice roll with assigned percentages giving weight to the above and other considerations based directly on the actions and inactions of players.).
The ancient path army is melting away leaving Vynira, the priestess and her son, Vicaryl, a great war leader, bitter, angry, and seeking revenge.
Vynira says, “We shall go to Evermoore and deal with these Guildmasters and others who have prevented our rise to greatness, but only after visiting Holt and dealing with King Justin's betrayal.”
DRAMATIZATION: This dramatization will be completed after 2018 rules update.